Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9年前
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9年前
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
9年前
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10年前
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10年前
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10年前
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
10年前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10年前
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10年前
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10年前
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
11年前
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
11年前
Benlitz
6b6d0137bb
fixed more projects regarding the shader attribute change
11年前
Benlitz
8a657ea287
input: Removed previous input system
11年前
Sam Hocevar
acb6927224
tutorial: get rid of global variables in the input tutorial.
11年前
Sam Hocevar
3fdc7b3eef
tutorial: tweak the input tutorial code.
11年前
Sam Hocevar
399a172425
build: fix a few compilation issues with input v2.
11年前
Benlitz
f7da613a70
fixed a minor typo in the input tutorial
11年前
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
11年前
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
11年前
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11年前
Sam Hocevar
274a732e3c
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
11年前
Sam Hocevar
e9b4985dbd
gpu: add MeshPrimitive::Lines enum and modify the cube tutorial
to show how it can be used.
11年前
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
12年前
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12年前
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12年前
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12年前
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12年前
Sam Hocevar
ad00a34984
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
12年前
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12年前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12年前
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12年前
Sam Hocevar
ee7dd6a699
misc: move more shaders to .lolfx files.
12年前
Sam Hocevar
0315413285
core: rename Array::Append() to Array::Push() for brevity and arbitrary
personal taste.
12年前
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12年前
Sam Hocevar
9262efbac3
core: use operator<< instead of operator+= to append stuff to arrays,
it's a bit less confusing.
12年前
Sam Hocevar
ad0e3f8b6d
tutorial: fix the inconsistent vertex counting.
12年前
Sam Hocevar
9b0958e6d1
tutorial: get rid of a hardcoded value.
12年前
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
12年前
Sam Hocevar
02e31f5c41
core: add a simple Array template class.
12年前
Sam Hocevar
24626c671f
tutorial: some refactoring in the tutorials.
12年前
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
12年前
Sam Hocevar
bfb0ad1e61
tutorial: use an interleaved vertex/color buffer.
12年前
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
12年前
Sam Hocevar
f7770f7387
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
12年前
Sam Hocevar
6169c874e4
gpu: port the vertex buffer abstraction layer to OpenGL.
12年前
Sam Hocevar
f7e202a7c8
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
12年前
Sam Hocevar
2601c970a2
gpu: refactor the vertex declaration code to allow several vertex streams.
12年前
Sam Hocevar
458378003c
win32: the uniform handling code was completely broken; we now properly
retrieve the constant's register index in the description table. This also
allows us to use a single uniform handle for both the vertex and pixel
shaders in a PS3 Cg program.
12年前
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
12年前