4 コミット (717b01e679311b22bfb48fe523eb22d1ef415b3e)

作成者 SHA1 メッセージ 日付
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9年前
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9年前
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 9年前
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10年前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10年前
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10年前
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10年前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10年前
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11年前
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11年前
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11年前
  Benlitz 8a657ea287 input: Removed previous input system 11年前
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. 11年前
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. 11年前
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11年前
  Benlitz f7da613a70 fixed a minor typo in the input tutorial 11年前
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11年前
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11年前
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11年前
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11年前
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial 11年前
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12年前
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12年前
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12年前
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12年前
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12年前
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12年前
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 12年前
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary 12年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12年前
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, 12年前
  Sam Hocevar ad0e3f8b6d tutorial: fix the inconsistent vertex counting. 12年前
  Sam Hocevar 9b0958e6d1 tutorial: get rid of a hardcoded value. 12年前
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12年前
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12年前
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12年前
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 12年前
  Sam Hocevar bfb0ad1e61 tutorial: use an interleaved vertex/color buffer. 12年前
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12年前
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 12年前
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12年前
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12年前
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12年前
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12年前
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 12年前