111 Commits (717b01e679311b22bfb48fe523eb22d1ef415b3e)

Author SHA1 Message Date
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 years ago
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar 5dc05d7f3e build: remove empty directories and add proper svn:ignore flags. 10 years ago
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Benlitz 845a870c9f gpu: fixed Video::GetSize(), it was previously returning the size of the current viewport, it is now returning the size of the back buffer. 11 years ago
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode 11 years ago
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 years ago
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 years ago
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 years ago
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 years ago
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 years ago
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 years ago
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 years ago
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 years ago
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 11 years ago
  Benjamin ‘Touky’ Huet c40aad64ed CIS PS3 small fix 12 years ago
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 12 years ago
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. 12 years ago
  Sam Hocevar 3662281116 gpu: avoid using glIsEnabled() if we can cache the data. 12 years ago
  Sam Hocevar 9b61e11eed gpu: disable glPolygonMode calls on OpenGL ES. 12 years ago
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 5f66d6a751 build: fix PS3 and Linux compilation issues. 12 years ago
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 years ago
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 years ago
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 years ago
  Sam Hocevar cbf13dac65 gpu: temporarily enable alpha blending in the vertex buffer code. 13 years ago
  Sam Hocevar dc94fce5ed gpu: activate alpha blending on the Direct3D backend. 13 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 years ago
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 years ago
  Sam Hocevar a3f410d697 video: allow to set the default clear color. 13 years ago
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 13 years ago
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now 13 years ago
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 13 years ago
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 13 years ago
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 years ago
  Sam Hocevar 8a239b4df7 gl: fix long-standing bug where clear color didn't properly set 13 years ago
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. 13 years ago
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these 13 years ago
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 13 years ago
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13 years ago
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 years ago