Sam Hocevar
2c671158a1
If SDL is disabled on Windows, build a console application.
7年前
Sam Hocevar
c6daf5be39
Refactor the msbuild feature selection mechanism.
Rename config-build.xml to build.config, move it to the root directory,
and add MSBuild flags for SDL, FFmpeg (unused yet) and OpenGL.
7年前
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
7年前
Sam Hocevar
f9058a384d
3rdparty: upgrade PEGTL to its latest version (2.1.4 or something).
7年前
Sam Hocevar
aaa39bd782
build: fix Windows build and LolFx generation
8年前
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
8年前
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
8年前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8年前
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
8年前
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8年前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8年前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8年前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8年前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8年前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9年前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9年前
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9年前
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
9年前
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9年前
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
9年前
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
9年前
Sam Hocevar
2e5d3dfc7e
build: clean up Visual Studio solutions and fix AssImp linking.
9年前
Benjamin ‘Touky’ Huet
26604940f2
Added Assimp to VS rules
10年前
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10年前
Sam Hocevar
55897d7cae
misc: experiment with two parser libraries (AXE and PEGTL).
10年前
Sam Hocevar
b6cdf81fc4
build: disable ffmpeg on Windows for now.
10年前
Sam Hocevar
41636a86ab
build: add mingw’s libgcc to the link command on Visual Studio.
10年前
Sam Hocevar
a77d328ce9
build: add FFmpeg libraries to msbuild property sheet.
10年前
Sam Hocevar
97586c549a
build: add FFmpeg includes to msbuild property sheet.
10年前
Sam Hocevar
979ccd23d6
build: add FFmpeg binaries for Windows.
10年前
Sam Hocevar
2b81246a22
build: reorganise some visual studio shit and comment some files.
10年前