Sam Hocevar
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0ef4e3c203
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Clean up a lot of shader crap
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8 jaren geleden |
Sam Hocevar
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d72cb24bc0
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build: move sample and tutorial files around.
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10 jaren geleden |
Sam Hocevar
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cadc4d18b0
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test: move the unit tests to the engine, and lolunit out of the engine.
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10 jaren geleden |
Benjamin ‘Touky’ Huet
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0a88adc281
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lolcatz shader WebGL compatible.
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11 jaren geleden |
Benlitz
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f104674963
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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11 jaren geleden |
Benjamin ‘Touky’ Huet
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876f62228c
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btphystest : added new camera functions. Added funny camera stuff for cat simulation.
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11 jaren geleden |
Benjamin ‘Touky’ Huet
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67d59ae9cb
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btphystest : added small border effect
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11 jaren geleden |
Sam Hocevar
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543eb946a0
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btphystest: play with hue values.
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11 jaren geleden |
Lolbot
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4f2663acd9
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fixed 4 files out of 2792:
- removed 6 CR characters
- removed 24 trailing whitespaces
- replaced 15 tabs with spaces
- fixed 1 svn:eol-style properties
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11 jaren geleden |
Benjamin ‘Touky’ Huet
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40a1a18758
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btphystest : cat movement update
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11 jaren geleden |
Sam Hocevar
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4f66a49fc2
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btphystest: use discard in fragment shader instead of AlphaFunc.
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11 jaren geleden |
Benjamin ‘Touky’ Huet
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e3e0025d03
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btPhysTest : Forgot lolfx
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11 jaren geleden |