10 Commitit (75035be2275500e4d0b31ac99c1f5217243b977c)

Tekijä SHA1 Viesti Päivämäärä
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 vuotta sitten
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 vuotta sitten
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 vuotta sitten
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 vuotta sitten
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 vuotta sitten
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 11 vuotta sitten
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. 12 vuotta sitten
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 vuotta sitten
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 vuotta sitten
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 vuotta sitten