Benjamin ‘Touky’ Huet
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2170b89b11
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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9 лет назад |
Benjamin ‘Touky’ Huet
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a7d6e0190e
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Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
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9 лет назад |
Benjamin ‘Touky’ Huet
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cfcff9acc3
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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9 лет назад |
Benjamin ‘Touky’ Huet
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f67da65818
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First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
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10 лет назад |
Sam Hocevar
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d72cb24bc0
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build: move sample and tutorial files around.
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10 лет назад |
Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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10 лет назад |
Sam Hocevar
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ad9a388e80
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misc: remove 100% of the "using namespace std;" madness.
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10 лет назад |
Sam Hocevar
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12aaff89e3
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base: huge refactor in vector.h; GCC compilation times down by 50%.
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10 лет назад |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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10 лет назад |
Sam Hocevar
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398ee1b4d5
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base: use lol::array in most places.
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10 лет назад |
Sam Hocevar
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da6b3d5cd0
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scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
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10 лет назад |
Sam Hocevar
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32143b8bb4
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scene: allow to rotate sprites around the Z axis.
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10 лет назад |
Sam Hocevar
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6a8118cb18
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build: put tutorials and lol.js in a new "demos" directory.
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11 лет назад |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 лет назад |
Sam Hocevar
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274a732e3c
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gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
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11 лет назад |
Sam Hocevar
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8f9aee4ee5
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tutorial: small sprite tutorial.
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11 лет назад |