17 Commits (77c0ae241b85280bb80ef3def7b2fc9b636385c4)

Author SHA1 Message Date
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 years ago
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. 10 years ago
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 years ago
  Sam Hocevar 7d8e75b029 build: fix SDL2 library names. 10 years ago
  Sam Hocevar 7d4a58021f build: use SDL2 on Windows. 10 years ago
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 10 years ago
  Sam Hocevar 5b8afad60a build: minor tweaks for emscripten builds. 11 years ago
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 11 years ago
  Sam Hocevar 94acb0f519 build: the “fuck you, Apple” commit; work around three different 11 years ago
  Sam Hocevar 1b07850346 build: a few iOS build fixes; nowhere near ready though. 11 years ago
  Sam Hocevar 1ff5c99da0 build: do not assume the OS X compiler understands -ObjC++. 11 years ago
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 11 years ago
  Sam Hocevar face8cf61c build: better check for compiler flags; we no longer try to use 12 years ago
  Sam Hocevar 32753fa130 build: fix a few macro logic issues in SDL.h inclusion. 12 years ago
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is 12 years ago
  Sam Hocevar e70fcd05f8 build: upgrade glew binaries to 1.9.0 and rename the contrib directory 12 years ago
  Sam Hocevar bab0d4c7c5 build: put the OpenGL detection code in a separate .m4 file and assume 12 years ago