428 Révisions (782283a3d067dd5a856de4fda91030e3394cb598)
 

Auteur SHA1 Message Date
  Sam Hocevar 782283a3d0 test: add matrix code to the benchmark program. il y a 13 ans
  Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being il y a 13 ans
  Sam Hocevar aa6e832fd7 build: clean up .self files and allow to build the benchmark on the PS3. il y a 13 ans
  Sam Hocevar e47928e8d1 test: improve the benchmark code to measure a lot more half precision il y a 13 ans
  Sam Hocevar bf23a03ecd contrib: add a precompiled Win32 version of CppUnit and update build system il y a 13 ans
  Sam Hocevar 0bbd1e43c2 test: add a fallback for isnan() when not defined by the system includes. il y a 13 ans
  Sam Hocevar 205fc5fc22 core: rename half::isnan() etc. to half::is_nan() because "isnan" can be il y a 13 ans
  Sam Hocevar 4fea7a091d core: implement array versions of the float / half conversion routines. il y a 13 ans
  Sam Hocevar 2d85e76ec8 core: minor refactoring in the float / half conversions to accomodate il y a 13 ans
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. il y a 13 ans
  Sam Hocevar 92e3387f7c test: augment the half precision numbers testsuite. il y a 13 ans
  Sam Hocevar c3b23d1f4d core: add a half to float conversion routine and utility floating point il y a 13 ans
  Sam Hocevar 4379388b52 test: add first test routines for the half class. il y a 13 ans
  Sam Hocevar 96007d26c4 core: start working on the "half" type. il y a 13 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 13 ans
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. il y a 13 ans
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current il y a 13 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently il y a 13 ans
  Sam Hocevar 5c5739e508 ps3: port the dithering code to Cg. It does not work because subscripting il y a 13 ans
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. il y a 13 ans
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. il y a 13 ans
  Sam Hocevar f778f5352e build: add iOS build rules to the XML configuration. il y a 13 ans
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. il y a 13 ans
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. il y a 13 ans
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. il y a 13 ans
  Sam Hocevar e1f496d025 ps3: fix the pad handling code that was ignoring the pad information when il y a 13 ans
  Sam Hocevar 8493bedaaa build: update Bitten configuration for Windows cross-compilation. il y a 13 ans
  Sam Hocevar ecb0d80b7e android: fix Android NDK compilation. il y a 13 ans
  Sam Hocevar 23d1701035 build: allow to properly cross-compile for PS3 on Mingw. il y a 13 ans
  Sam Hocevar c8355d2821 web: tune Bitten configuration. il y a 13 ans
  Sam Hocevar 84ba156232 web: create bitten configuration for an amd64 slave. il y a 13 ans
  Sam Hocevar 971920e1fd ps3: prevent compilation of Ps3Input on other platforms. il y a 13 ans
  Sam Hocevar f4bf2954ba build: do not use AM_CONDITIONAL... conditionally. il y a 13 ans
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. il y a 13 ans
  Sam Hocevar b77f25b7ff ps3: get rid of the useless and convoluted padutil dependency; the il y a 13 ans
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse il y a 13 ans
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. il y a 13 ans
  Sam Hocevar ed3d51f00c android: implement JNI_OnLoad and use Log::Info instead of the native il y a 13 ans
  Sam Hocevar df638532d8 image: error reporting in the Android image loading class. il y a 13 ans
  Sam Hocevar a457134d9f ps3: load textures using the system's PNGDEC module. il y a 13 ans
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods il y a 13 ans
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. il y a 13 ans
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to il y a 13 ans
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. il y a 13 ans
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), il y a 13 ans
  Sam Hocevar 299100949a contrib: add missing .a files that have been ignored by .gitignore for il y a 13 ans
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. il y a 13 ans
  Sam Hocevar ad17147b43 debug: refactor quad test. il y a 13 ans
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on il y a 13 ans