Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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vor 14 Jahren |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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vor 14 Jahren |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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vor 14 Jahren |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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vor 14 Jahren |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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vor 14 Jahren |
Sam Hocevar
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57a2833985
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tutorial: try to send data to the GPU that matches the internal format.
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vor 14 Jahren |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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vor 14 Jahren |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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vor 14 Jahren |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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vor 14 Jahren |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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vor 14 Jahren |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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vor 14 Jahren |
Sam Hocevar
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ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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vor 14 Jahren |
Sam Hocevar
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7e10fe247b
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tutorial: zoom automatically in the fractal viewer.
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vor 14 Jahren |
Sam Hocevar
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ac80379324
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tutorial: port Mandelbrot tutorial to the PS3.
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vor 14 Jahren |
Sam Hocevar
|
97d2431456
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tutorial: properly implement continuous color in the Mandelbrot viewer.
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vor 14 Jahren |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
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vor 14 Jahren |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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vor 14 Jahren |