Sam Hocevar
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d72cb24bc0
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build: move sample and tutorial files around.
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10 years ago |
Sam Hocevar
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d373081b80
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
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10 years ago |
Sam Hocevar
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cadc4d18b0
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test: move the unit tests to the engine, and lolunit out of the engine.
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10 years ago |
Sam Hocevar
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398ee1b4d5
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base: use lol::array in most places.
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10 years ago |
Benjamin ‘Touky’ Huet
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f82a996c18
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MViewer : Added Light & axis gizmo
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11 years ago |
Benjamin ‘Touky’ Huet
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2b4dc175ee
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Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
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11 years ago |
Benjamin ‘Touky’ Huet
|
9b04264845
|
MViewer : Added Stupid light blending
|
11 years ago |
Benjamin ‘Touky’ Huet
|
35018ca60b
|
build fail
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11 years ago |
Benjamin ‘Touky’ Huet
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981ea6bd75
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MeshViewer : Scenesetup tweak to be more usable
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11 years ago |
Benjamin ‘Touky’ Huet
|
1e7d3ee21a
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Added SceneSetup and its Parser/Compiler
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11 years ago |