13 Révisions (7b9d98109beb52d3fd87c9675b4fc5e5fa2f669c)

Auteur SHA1 Message Date
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names il y a 8 ans
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. il y a 8 ans
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. il y a 9 ans
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. il y a 9 ans
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. il y a 9 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 9 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 9 ans
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not il y a 9 ans
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks il y a 9 ans
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 9 ans
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes il y a 9 ans
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. il y a 9 ans
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 10 ans
  Lolbot ece13aaabf fixed 19 files out of 2757: il y a 10 ans
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. il y a 10 ans
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. il y a 11 ans
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext il y a 11 ans
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras il y a 11 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 12 ans
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; il y a 12 ans
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. il y a 12 ans
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. il y a 12 ans
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. il y a 12 ans
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. il y a 12 ans
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. il y a 12 ans
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. il y a 12 ans
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added il y a 12 ans
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. il y a 12 ans
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. il y a 12 ans
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. il y a 12 ans
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it il y a 12 ans
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they il y a 12 ans
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. il y a 12 ans
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. il y a 12 ans