13 Commits (7b9d98109beb52d3fd87c9675b4fc5e5fa2f669c)

Auteur SHA1 Bericht Datum
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 8 jaren geleden
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 jaren geleden
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 jaren geleden
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 jaren geleden
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 jaren geleden
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 jaren geleden
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 jaren geleden
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 jaren geleden
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 jaren geleden
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 jaren geleden
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 9 jaren geleden
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 9 jaren geleden
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 jaren geleden
  Lolbot ece13aaabf fixed 19 files out of 2757: 10 jaren geleden
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. 10 jaren geleden
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 jaren geleden
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 jaren geleden
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 jaren geleden
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 jaren geleden
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 11 jaren geleden
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 jaren geleden
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 jaren geleden
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. 12 jaren geleden
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12 jaren geleden
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12 jaren geleden
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. 12 jaren geleden
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 jaren geleden
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 jaren geleden
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 jaren geleden
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 jaren geleden
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 jaren geleden
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 jaren geleden
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 jaren geleden
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 jaren geleden
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 jaren geleden
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12 jaren geleden