Sam Hocevar
7cf2a85ae0
math: make mat4::lookat nicer to read.
hace 12 años
Sam Hocevar
2291ce5d1e
math: add mat2::identity, etc. as global constants.
hace 12 años
Sam Hocevar
3b62246ef8
math: minor rework in the Euler angles conversion.
hace 12 años
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
hace 12 años
Benjamin ‘Touky’ Huet
2b4dc175ee
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
hace 12 años
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
hace 12 años
Benjamin ‘Touky’ Huet
0a7dc44a67
Added MessageService : Basic & Naive Message logging.
Camera & vector.cpp : Fixed shifted_perspective crash with almost zero FOV.
hace 12 años
Sam Hocevar
353d0a4417
math: last pass (hopefully) at the quaternion/euler conversions.
hace 12 años
Sam Hocevar
d5d73330e8
math: more quaternion to Euler angles fixes, plus unit tests.
hace 12 años
Sam Hocevar
9ecd579593
math: fix quaternion to euler conversion and add unit tests.
hace 12 años
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
hace 12 años
Sam Hocevar
58ec9dd582
math: add lol::sq() square function and simplify quaternion conversions.
hace 12 años
Sam Hocevar
6adf553806
math: implement vec3::toeuler_* for Tait-Bryan angles.
hace 12 años
Sam Hocevar
f193bc2caa
scene: break text rendering again so that 2D games work properly...
hace 12 años
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
hace 12 años
Sam Hocevar
7fa84cdf36
math: remove debug code.
hace 12 años
Sam Hocevar
c6e453fe5c
math: add unit tests for quat::rotate(vec3, vec3).
hace 12 años
Sam Hocevar
af6deb15a2
math: create a quaternion from two vectors.
hace 12 años
Benjamin ‘Touky’ Huet
181334f5ad
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
hace 12 años
Sam Hocevar
d8c6d4c198
doc: add some comments in vector.cpp functions.
hace 12 años
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
hace 12 años
Sam Hocevar
5a19e1539d
misc: fix a few URLs.
hace 13 años
Sam Hocevar
33f2199903
math: minor improvements to the Remez exchange algorithm.
hace 13 años
Sam Hocevar
1fc53d4df9
math: avoid unnecessary conversions in the half class and remove a
static method that we can do without.
hace 13 años
Sam Hocevar
eead925c59
math: use "degrees" as the variable name for rotations for clarity.
hace 13 años
Sam Hocevar
4678b4cb75
math: fix a signed integer overflow issue in the fast factorial
computation function.
hace 13 años
Sam Hocevar
16d53895fa
math: remove coercion rules in the vector classes, they increase the
compilation time for very little benefit and maybe even confusion.
hace 13 años
Lolbot
7e4da3d634
fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 trailing whitespaces
- replaced 537 tabs with spaces
hace 13 años
Benjamin ‘Touky’ Huet
3d56a23a55
Added geometry basic functions.
TODO : second pass on coding-style, and some tweak & usage modification.
hace 13 años
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
hace 13 años
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
hace 13 años
Sam Hocevar
2bf4cb668b
math: add a uniform scaling matrix constructor.
hace 13 años
Sam Hocevar
d4c0c005d6
math: refactor real number constant declarations so that they are only
computed on demand with static initialisation.
hace 13 años
Sam Hocevar
5c5abfa53c
math: improve slerp implementation.
hace 13 años
jeunathe
5224a5dd99
Added test in slerp to avoid -1 quat members
hace 13 años
jeunathe
cbd842b21a
Added Slerp method to Quat
hace 13 años
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
hace 13 años
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
Sam Hocevar
8375f3443d
build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
hace 13 años
Sam Hocevar
a3cf7086ce
math: fix minor compiler warnings that appeared with g++ 4.7.
hace 13 años
Sam Hocevar
59ba6e6c87
core: no longer deactivate std::ostream features on Android.
hace 13 años
Sam Hocevar
f30105e675
math: implement all Euler conversions for 3×3 matrices.
hace 13 años
Sam Hocevar
552dfee5b1
math: implement quaternion creation from true Euler angles (as opposed
to the Tait-Bryan angles we had for now). Also, change quaternion storage
order to wxyz in order to match the constructors.
hace 13 años
Sam Hocevar
da6062de06
core: add methods to set the camera's view matrix.
hace 13 años
Sam Hocevar
e1d0beae1a
math: support all Tait-Bryan angle combinations in quaternions.
hace 13 años
Sam Hocevar
fad3e434cf
math: fix a bug in mat3::fromeuler().
hace 13 años
Sam Hocevar
ecda7cd569
math: replace mat3::rotate(quat) with an explicit constructor, and add
more unit tests for the quaternion to 3×3 matrix conversion.
hace 13 años
Sam Hocevar
032b32271b
math: fix a bug in the rotation matrix to quaternion conversion, found
with the unit tests.
hace 13 años
Sam Hocevar
e91c326f57
math: add methods to convert from a quaternion to Euler angles and from
Euler angles to a rotation matrix. Also fix quat::rotate() which was not
building the correct quaternion.
hace 13 años
Sam Hocevar
fceeaf1c74
math: add quat::fromeuler static constructor for quaternions.
hace 13 años