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lolengine
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lol
kopie van https://github.com/lolengine/lol
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2298 Commits
5 Branches
48 MiB
Tree: 7e04bd038a
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wip/image-kernel
wip/interp
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2 Commits (7e04bd038acb6ca1217a2049f8bbf8f154316ff4)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now.
Added palette in Scene.
11 jaren geleden
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 11 jaren geleden
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 12 jaren geleden
  Sam Hocevar 752829b7ed gpu: shader fixes for the Web version. 12 jaren geleden
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 jaren geleden
  Sam Hocevar c5d6d72220 gpu: remove mistakenly committed debug code. 12 jaren geleden
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 jaren geleden
  Sam Hocevar 8dbe2e5224 gpu: only add the half-texel offset on the X360. 13 jaren geleden
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 13 jaren geleden
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 jaren geleden
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 jaren geleden
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