17 Révisions (82bb4cd6a3bd107015b6fd820628912f04eade80)

Auteur SHA1 Message Date
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it il y a 12 ans
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they il y a 12 ans
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper il y a 12 ans
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist il y a 12 ans
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and il y a 12 ans
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 12 ans
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. il y a 13 ans
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. il y a 13 ans
  Sam Hocevar 8deb365040 core: write a generic application class. il y a 13 ans
  Sam Hocevar abbf9ba44c build: fix a shitload of build errors introduced by the Image refactoring il y a 13 ans
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back il y a 13 ans
  Sam Hocevar 9eeef663d1 debug: add point sprite examples. il y a 13 ans
  Sam Hocevar 35454b8f94 test: add an empty sandbox program and update .gitignore. il y a 13 ans
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. il y a 13 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. il y a 13 ans
  Sam Hocevar 8eeeca422f test: add a debug quad test application. il y a 13 ans