12 Комити (83e48e882013964d6e807011c8e3eebfac35c0fe)

Аутор SHA1 Порука Датум
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. пре 6 година
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. пре 7 година
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks пре 10 година
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 10 година
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. пре 11 година
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. пре 11 година
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current пре 11 година
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. пре 12 година
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. пре 12 година
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). пре 12 година
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. пре 13 година