72 次代码提交 (861568b146f9acef28790d108b863696892eb817)

作者 SHA1 备注 提交日期
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 年前
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 年前
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 年前
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 年前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年前
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 10 年前
  Sam Hocevar ffa21ed0d0 misc: disable all 16-bit float vectors when using Visual Studio. 10 年前
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 10 年前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 年前
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 10 年前
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes 11 年前
  Lolbot 1f03fedb2d fixed 19 files out of 2773: 11 年前
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 年前
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 年前
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 年前
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 年前
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 年前
  Lolbot b078ba08ea fixed 15 files out of 2730: 11 年前
  Benlitz 19e57f4fa9 Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams 11 年前
  Benlitz 9a38b27bd8 vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer 11 年前
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 年前
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 12 年前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年前
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial 12 年前
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. 12 年前
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 12 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年前
  Sam Hocevar 84a308af4e gpu: warn when a vertex shader attribute isn’t found and do not crash 12 年前
  Sam Hocevar 7658744c44 gpu: remove some crap from vertexbuffer.cpp and allow for 12 年前
  Sam Hocevar fa646c41c3 gpu: fix the computed element count in DrawIndexedElements on Direct3D. 12 年前
  Sam Hocevar e0330e18d7 gpu: fix some Direct3D programming errors; we cannot call SetVertexDeclaration 12 年前
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 年前
  Sam Hocevar 004d21a4c4 ps3: support for texture coordinates on the PS3. 12 年前
  Sam Hocevar 5b57aa50fe core: fix a bad format string and disable an annoying warning in Array<>. 12 年前
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected 12 年前
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. 12 年前
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. 12 年前
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 12 年前
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 12 年前
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 12 年前
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 12 年前
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12 年前
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. 12 年前
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we 12 年前
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. 12 年前
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. 12 年前