15 Révisions (86a16aaff601e66109b003fdd467bd374d7b989d)

Auteur SHA1 Message Date
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with il y a 13 ans
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the il y a 13 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. il y a 13 ans
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused il y a 13 ans
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately il y a 13 ans
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. il y a 13 ans
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. il y a 13 ans
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation il y a 13 ans
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I il y a 13 ans
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now il y a 13 ans
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. il y a 13 ans
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. il y a 14 ans
  Sam Hocevar 5c5739e508 ps3: port the dithering code to Cg. It does not work because subscripting il y a 14 ans
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. il y a 14 ans