166 Révisions (893ab7b6f505ed109c68cdc8cb3744b1845ca09b)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... il y a 10 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 10 ans
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks il y a 10 ans
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 10 ans
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way il y a 10 ans
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 il y a 10 ans
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua il y a 10 ans
  Lolbot 0b111f1ece fixed 6 files out of 4258: il y a 10 ans
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. il y a 10 ans
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. il y a 10 ans
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. il y a 10 ans
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup il y a 11 ans
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass il y a 11 ans
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor il y a 11 ans
  Benjamin ‘Touky’ Huet d4d0225170 Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. il y a 11 ans
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. il y a 11 ans
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder il y a 11 ans
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks il y a 11 ans
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. il y a 11 ans
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 11 ans
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 11 ans
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. il y a 11 ans
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 11 ans
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) il y a 11 ans
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. il y a 11 ans
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. il y a 11 ans
  Benjamin ‘Touky’ Huet 4c31c7b884 Build fix il y a 11 ans
  Benjamin ‘Touky’ Huet b2bdb1972f Several name tweaks here and there. il y a 11 ans
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks il y a 12 ans
  Sam Hocevar 8443733a08 math: add GLSL-inherited degrees() and radians() conversion functions. il y a 12 ans
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. il y a 12 ans
  Lolbot 47b9f0abb0 fixed 69 files out of 2739: il y a 12 ans
  Benjamin ‘Touky’ Huet 87aa2dc3e9 shiny*.lolfx : light reflect FIX il y a 12 ans
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. il y a 12 ans
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup il y a 12 ans
  Benjamin ‘Touky’ Huet c411be843c Added Flat debugrendermode il y a 12 ans
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities il y a 12 ans
  Lolbot 91304801cc fixed 22 files out of 2667: il y a 12 ans
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx il y a 12 ans
  Benjamin ‘Touky’ Huet b608607dba EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. il y a 12 ans
  Benjamin ‘Touky’ Huet 3281169274 Input : Fixed mouse speed calculation in sdl & android. il y a 12 ans
  Benjamin ‘Touky’ Huet 4f66b4d1f5 EZMesh : Default uniform test, cause emscripten failed AGAIN. il y a 12 ans
  Benjamin ‘Touky’ Huet b5bfa29caf Several build fix il y a 12 ans
  Sam Hocevar ed9c9ea274 easymesh: fix vertex lerp function prototypes. il y a 12 ans
  Benjamin ‘Touky’ Huet 46f0c2d7f0 EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option il y a 12 ans
  Benjamin ‘Touky’ Huet 19f1af51be EZM MV : Small beautification il y a 12 ans