Sam Hocevar
|
4defbeaab0
|
build: provide cpp-httplib to client projects.
|
5 年前 |
Sam Hocevar
|
e7b1f4c56b
|
nx: add a logger.
|
5 年前 |
Sam Hocevar
|
c4df7f7f91
|
nx: ensure projects that use OpenGL compile properly.
|
5 年前 |
Sam Hocevar
|
d7fc121faf
|
Start porting the engine to the Nintendo Switch.
|
5 年前 |
Sam Hocevar
|
cd388836b3
|
build: fix a few mistakes in the MSVC refactoring.
|
6 年前 |
Sam Hocevar
|
5a8296a001
|
build: clean up lol-core vcxproj filters and improve DLL copying.
|
6 年前 |
Sam Hocevar
|
05e3b710fc
|
Fix build with Visual Studio 2017.
|
7 年前 |
Sam Hocevar
|
2c671158a1
|
If SDL is disabled on Windows, build a console application.
|
7 年前 |
Sam Hocevar
|
c6daf5be39
|
Refactor the msbuild feature selection mechanism.
Rename config-build.xml to build.config, move it to the root directory,
and add MSBuild flags for SDL, FFmpeg (unused yet) and OpenGL.
|
7 年前 |
Sam Hocevar
|
f1a2b66d62
|
build: move Bullet to a submodule
|
8 年前 |
Sam Hocevar
|
ce05d8589a
|
build: refactor msbuild files for usage as a submodule
|
8 年前 |
Sam Hocevar
|
969911a10a
|
gpu: remove 1200 lines of old DirectX 9 code.
|
8 年前 |
Sam Hocevar
|
d84605c105
|
Remove Xbox 360 support, too much stuff no longer compiles.
|
9 年前 |
Sam Hocevar
|
8682025a10
|
build: remove deprecated stuff and fix a few Linux build issues.
|
10 年前 |
Sam Hocevar
|
8639d8a0d3
|
build: move imgui to external/ because it does not really need a complex build system, just one #include.
|
10 年前 |
Benjamin ‘Touky’ Huet
|
26604940f2
|
Added Assimp to VS rules
|
10 年前 |
Sam Hocevar
|
a07844682e
|
build: remove dead PS3 code.
|
10 年前 |
Sam Hocevar
|
55897d7cae
|
misc: experiment with two parser libraries (AXE and PEGTL).
|
10 年前 |
Sam Hocevar
|
41636a86ab
|
build: add mingw’s libgcc to the link command on Visual Studio.
|
10 年前 |
Sam Hocevar
|
a77d328ce9
|
build: add FFmpeg libraries to msbuild property sheet.
|
10 年前 |
Sam Hocevar
|
97586c549a
|
build: add FFmpeg includes to msbuild property sheet.
|
10 年前 |
Sam Hocevar
|
2b81246a22
|
build: reorganise some visual studio shit and comment some files.
|
10 年前 |
Sam Hocevar
|
b599c88582
|
build: fix an infinite loop in one of our build scripts and work around
a bug that causes the log files to be saved to an incorrect location.
|
10 年前 |
Sam Hocevar
|
cadc4d18b0
|
test: move the unit tests to the engine, and lolunit out of the engine.
|
10 年前 |
Sam Hocevar
|
0bc2ec0480
|
build: move VS solution one directory below and create a VS2014 solution.
|
10 年前 |
Sam Hocevar
|
59a157a58c
|
build: port solution to VS2013. Muahahaha.
|
10 年前 |
Sam Hocevar
|
7931bfaed6
|
build: some PS4 build fixes.
|
11 年前 |
Benlitz
|
b98b0c7c30
|
Visual Studio 2012 solution + minor ignore list updates
|
11 年前 |
Sam Hocevar
|
8f67c3218f
|
build: replace \ with / on the PS3 instead of trying to escape backslashes.
|
12 年前 |
Sam Hocevar
|
44c3f1c6a7
|
build: try to escape double quotes in .props file.
|
12 年前 |
Sam Hocevar
|
50d5c11e67
|
build: fuck msbuild, again.
|
12 年前 |
Sam Hocevar
|
b00282a79f
|
build: try to bypass a SNC VSI issue with string replacements.
|
12 年前 |
Sam Hocevar
|
06b50b7360
|
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
|
12 年前 |
Sam Hocevar
|
bbf72e1a64
|
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
|
12 年前 |
Sam Hocevar
|
5f137d077c
|
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
|
12 年前 |
Sam Hocevar
|
0f14383241
|
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
|
12 年前 |
Sam Hocevar
|
b5563ad21d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
12 年前 |
Sam Hocevar
|
d0a1dd6873
|
build: generate debug information even in release mode.
|
12 年前 |
Sam Hocevar
|
3d02e1e213
|
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
|
12 年前 |
Sam Hocevar
|
f8befa3d7b
|
build: fix PS3 optimisation flags in VS2010.
|
12 年前 |
Sam Hocevar
|
abf63fc76e
|
build: always generate debug information in debug mode on VS2010.
|
12 年前 |
Sam Hocevar
|
fb28a7cadd
|
core: build Bullet as part of the VS2010 project.
|
12 年前 |
Sam Hocevar
|
a557ab6a7e
|
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
|
12 年前 |
Benjamin ‘Touky’ Huet
|
6c4d4bdf5f
|
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
|
12 年前 |
Sam Hocevar
|
ccf26405f2
|
build: do not warn about deprecated CRT warnings; we know what we
are doing.
|
12 年前 |
Sam Hocevar
|
caec5ed082
|
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
|
12 年前 |
Sam Hocevar
|
7dd4bec8c7
|
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
|
12 年前 |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
12 年前 |
Sam Hocevar
|
6cc678f6f9
|
build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
|
12 年前 |
Sam Hocevar
|
512ce5529c
|
build: get Orbital to build on Win32 again.
|
12 年前 |