163 Révisions (944923ae6a7ed0925040216ece53e0f009a7494c)

Auteur SHA1 Message Date
  Sam Hocevar cdc335ca30 gpu: remove deprecated glEnable(GL_TEXTURE_2D). il y a 5 ans
  Sam Hocevar cf02d4b0d0 gpu: rename a few methods. il y a 5 ans
  Sam Hocevar 1936c4ccd8 scene: fix viewport size updating. il y a 5 ans
  Sam Hocevar 47aa41dcb9 scene: rename a few things for clarity. il y a 5 ans
  Sam Hocevar f6f61ceb23 gpu: add helper functions to upload buffer data. il y a 5 ans
  Sam Hocevar 2c45d0918d gpu: fix numerous OpenGL programming errors. il y a 5 ans
  Sam Hocevar 1186c08ad7 entity: add a flag system. il y a 6 ans
  Sam Hocevar 06edad8755 scene: remove useless subobject classes. il y a 6 ans
  Sam Hocevar 41764c0a56 scene: fix regression in primitive rendering. il y a 6 ans
  Sam Hocevar fca56d7f7d Rename some classes and methods to lowercase. il y a 6 ans
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. il y a 6 ans
  Sam Hocevar 3aa4090bd7 FIx a few compilation warnings. il y a 6 ans
  Sam Hocevar 4c9c63894d Allow to resize the SDL window and propagate changes to the scene. il y a 6 ans
  Sam Hocevar beeded3d85 render: simplify Renderer code il y a 6 ans
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). il y a 6 ans
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. il y a 7 ans
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. il y a 7 ans
  touky f52db94b51 imgui extension il y a 8 ans
  touky 575ef8e497 DebugDrawContext pass il y a 8 ans
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names il y a 8 ans
  Sam Hocevar 25ad63d33d scene: add Scene::pre_render and post_render il y a 8 ans
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess il y a 8 ans
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. il y a 8 ans
  Lolbot 3d8c1315be fixed 368 files out of 4599: il y a 8 ans
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. il y a 8 ans
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. il y a 8 ans
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. il y a 8 ans
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. il y a 9 ans
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. il y a 9 ans
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. il y a 9 ans
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. il y a 9 ans
  Sam Hocevar a69a086c01 scene: move old Line and Tile API to child structures. il y a 9 ans
  Sam Hocevar ccc1741023 scene: minor optimisation in Scene::AddTile(). il y a 9 ans
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. il y a 9 ans
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. il y a 9 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 10 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 10 ans
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks il y a 10 ans
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline il y a 10 ans
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not il y a 10 ans
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks il y a 10 ans
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. il y a 10 ans
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support il y a 10 ans
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: il y a 10 ans
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way il y a 10 ans
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. il y a 10 ans
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans