Sam Hocevar
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cd988786b9
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build: reorganise includes so that we can use precompiled headers later.
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vor 11 Jahren |
Sam Hocevar
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ffa21ed0d0
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misc: disable all 16-bit float vectors when using Visual Studio.
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vor 11 Jahren |
Sam Hocevar
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4f28047fc4
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math: refactor more shit, I have no idea what I’m doing.
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vor 11 Jahren |
Sam Hocevar
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52cd11358e
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math: finish renaming matrix<> to mat<>.
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vor 11 Jahren |
Sam Hocevar
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12aaff89e3
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base: huge refactor in vector.h; GCC compilation times down by 50%.
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vor 11 Jahren |
Sam Hocevar
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fe665f85b4
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base: strip core.h from its contents and put it in public/private headers.
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vor 11 Jahren |
Sam Hocevar
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76740f77bc
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math: remove some vector constants that were a bit too specific.
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vor 11 Jahren |
Benjamin ‘Touky’ Huet
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03474adceb
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Added custom vector constants for more usefulness
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vor 11 Jahren |
Sam Hocevar
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2291ce5d1e
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math: add mat2::identity, etc. as global constants.
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vor 12 Jahren |
Benjamin ‘Touky’ Huet
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747da72c44
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Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
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vor 12 Jahren |
Benjamin ‘Touky’ Huet
|
2b4dc175ee
|
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
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vor 12 Jahren |
Sam Hocevar
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5f3ad5cc15
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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vor 12 Jahren |