Sam Hocevar
|
c6f4070e70
|
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
|
8 vuotta sitten |
Sam Hocevar
|
4bd6538a87
|
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
|
9 vuotta sitten |
Sam Hocevar
|
7934df34ef
|
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
|
10 vuotta sitten |
Sam Hocevar
|
7d8e75b029
|
build: fix SDL2 library names.
|
10 vuotta sitten |
Sam Hocevar
|
7d4a58021f
|
build: use SDL2 on Windows.
|
10 vuotta sitten |
Sam Hocevar
|
d37d124849
|
sdl: SDL2 video and audio support (no input yet).
|
10 vuotta sitten |
Sam Hocevar
|
5b8afad60a
|
build: minor tweaks for emscripten builds.
|
11 vuotta sitten |
Sam Hocevar
|
f852e8d7e1
|
build: a lot more emscripten build fixes.
|
11 vuotta sitten |
Sam Hocevar
|
32753fa130
|
build: fix a few macro logic issues in SDL.h inclusion.
|
12 vuotta sitten |
Sam Hocevar
|
1e973c81bd
|
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is
disabled until the engine code itself is ported to SDL2.
|
12 vuotta sitten |