19 次程式碼提交 (9b857804aa69a38027c9ebf88557ecae65a5428c)

作者 SHA1 備註 提交日期
  Sam Hocevar 9b857804aa math: bigint multiplication (the naïve O(n²) algorithm for now). 11 年之前
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 年之前
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 年之前
  Sam Hocevar 55897d7cae misc: experiment with two parser libraries (AXE and PEGTL). 11 年之前
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 11 年之前
  Sam Hocevar b0b5bcc6fa math: tweak simplex noise scale according to dimension. 11 年之前
  Sam Hocevar 0af8c1fd6f math: shitloads of tweaks, optimisations, fixes and comments to the 11 年之前
  Sam Hocevar 45da3662d4 test: add 7-dimensional simplex noise test. 11 年之前
  Sam Hocevar 5065a2653c simplex: replace the N-dimensional gradient array with a simple seed. 11 年之前
  Sam Hocevar 4c95301d31 simplex: use scaling values that match Stefan Gustavson’s paper. 11 年之前
  Sam Hocevar 7ff3456239 simplex: optimisation; reduce the number of matrix multiplications. 11 年之前
  Sam Hocevar a4cbf3fcb2 test: fix vertex positions to match our simplex implementation. 11 年之前
  Sam Hocevar 88603c1ecf test: add simplex noise test program. 11 年之前
  Sam Hocevar d040954588 test: blue noise kernel generator. 11 年之前
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 11 年之前
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 11 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 年之前
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 年之前