Sam Hocevar
|
058d88232d
|
core: add rounding to real->double conversion, fix a bug in the addition
code shortcut, fix bugs in the addition and subtraction, another one in
the multiplication code, and add new unit tests for most of these.
|
13 years ago |
Sam Hocevar
|
fbdec834dd
|
image: add a GDI+ loader.
|
13 years ago |
Sam Hocevar
|
56511457d2
|
test: give more explicit names to unit test cases.
|
13 years ago |
Sam Hocevar
|
48bde6fa94
|
test: add simple unit tests for image loading.
|
13 years ago |
Sam Hocevar
|
fde544911b
|
core: new benchmark snippet for operations on reals.
|
13 years ago |
Sam Hocevar
|
cdc155c42b
|
core: allow to cast reals to doubles in addition to floats.
|
13 years ago |
Sam Hocevar
|
325ea94821
|
core: implement division of reals and change their default precision
to 32 bigits.
|
13 years ago |
Sam Hocevar
|
93479c2876
|
core: implement real subtraction.
|
13 years ago |
Sam Hocevar
|
a173e49ddc
|
core: implement comparison operators for reals.
|
13 years ago |
Sam Hocevar
|
48f00deff9
|
core: fix real unary minus and handle negative numbers in additions.
|
13 years ago |
Sam Hocevar
|
884978c71b
|
core: handle zero, negative zero and infinite in the real constructor,
and add a test suite check for unary minus.
|
13 years ago |
Sam Hocevar
|
dbb0463f4c
|
core: start working on the extended floating point addition.
|
13 years ago |
Sam Hocevar
|
202ac6aaf3
|
core: switch real mantissa to uint16_t instead of uint32_t to ease the
multiplication.
|
13 years ago |
Sam Hocevar
|
5521b9fd01
|
build: start adding Xbox 360 configuration settings to the VS projects.
|
13 years ago |
Sam Hocevar
|
5aedae49a3
|
core: add missing real.cpp unit test.
|
13 years ago |
Sam Hocevar
|
1d9507baae
|
core: remove spurious dependency between androidapp.cpp and monsterz.
|
13 years ago |
Sam Hocevar
|
5fc298964b
|
core: start working on a "real" class for arbitrarily sized floats.
|
13 years ago |
Sam Hocevar
|
cc2bdf0b01
|
test: fix the benchmark suite compilation on SNC.
|
13 years ago |
Sam Hocevar
|
fe0d76cede
|
build: fix PS3 and Android build; it was broken since the ImageData refactor.
|
13 years ago |
Sam Hocevar
|
a59f2efb07
|
build: bring the iOS port up to date by synchronising new source file
names with the project file.
|
13 years ago |
Sam Hocevar
|
abbf9ba44c
|
build: fix a shitload of build errors introduced by the Image refactoring
and the OS X port.
|
13 years ago |
Sam Hocevar
|
356917292d
|
osx: link with the proper OpenGL libraries on OS X.
|
13 years ago |
Sam Hocevar
|
2435bd47ed
|
osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
|
13 years ago |
Sam Hocevar
|
11dce0c620
|
ios: rename iOS image loader to .mm.
|
13 years ago |
Sam Hocevar
|
bcea65d273
|
core: remove calls to exit() in image loaders since they can now report
on errors.
|
13 years ago |
Sam Hocevar
|
c61ae1ffa7
|
core: implement dynamic registration of image loaders.
|
13 years ago |
Sam Hocevar
|
73e9bfdd90
|
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
|
13 years ago |
Sam Hocevar
|
b9e2be1914
|
build: disable "make check" on win64 because the version of Wine installed
on the autobuilders doesn't support it yet.
|
13 years ago |
Sam Hocevar
|
70e3ae8222
|
build: do not set --build if not really cross-compiling (eg. building for
mingw64 on mingw32).
|
13 years ago |
Sam Hocevar
|
489389abbe
|
build: better clean rule for the test directory.
|
13 years ago |
Sam Hocevar
|
beb141dd5b
|
build: fix Win64 compilation with mingw64, using an updated SDL build.
|
13 years ago |
Sam Hocevar
|
7a3709ab53
|
build: move SDL_image and SDL_mixer binaries to an i686-only directory.
|
13 years ago |
Sam Hocevar
|
53347d96e3
|
build: fix a typo in the mingw configuration sequence in lol-build and
add set -e to the build-mingw scripts to catch possible regressions.
|
13 years ago |
Sam Hocevar
|
247af5b0b7
|
build: add a Win64 build of libSDL. Useless for now, because SDL_Image
and SDL_Mixer are needed and are a lot harder to build.
|
13 years ago |
Sam Hocevar
|
b9e28aa987
|
build: add debug information to lol-build output.
|
13 years ago |
Sam Hocevar
|
160102ba03
|
build: new lol-build script for easier autobuilds.
|
13 years ago |
Sam Hocevar
|
301bc29d3c
|
build: add a Win64 cross-build script and upgrade glew to 1.7.0.
|
13 years ago |
Sam Hocevar
|
ba10e59e45
|
ios: fix iOS build by adding missing files to XCode project.
|
13 years ago |
Sam Hocevar
|
5081f7034a
|
test: reorganise test suite and benchmark code.
|
13 years ago |
Sam Hocevar
|
170050501f
|
test: add unit tests to check whether the build environment behaved as
expected.
|
13 years ago |
Sam Hocevar
|
04c4a959cd
|
core: add our custom isnan() macro to the core headers.
|
13 years ago |
Sam Hocevar
|
7b7d4fe003
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
|
13 years ago |
Sam Hocevar
|
69648f381f
|
build: add LolUnit to the build rules.
|
13 years ago |
Sam Hocevar
|
5a5b811200
|
lolunit: rename a few methods for consistency.
|
13 years ago |
Sam Hocevar
|
2e314ddc2f
|
lolunit: protect against multiple registration of the same fixture type.
|
13 years ago |
Sam Hocevar
|
8341fd4fef
|
build: disable RTTI, we don’t need it and won’t use it.
|
13 years ago |
Sam Hocevar
|
75d8811c74
|
lolunit: rename test runner’s run() method to Run() for consistency.
|
13 years ago |
Sam Hocevar
|
8fba1a07d7
|
lolunit: add some comments to document the framework internals.
|
13 years ago |
Sam Hocevar
|
00b8d5c28d
|
test: improve matrix and vector uni tests.
|
13 years ago |
Sam Hocevar
|
bcc62b548a
|
lolunit: add several helper macros for various comparison checks.
|
13 years ago |