2 Commit (9c2791550782ece485ed9a5952925b458bbe00fd)

Autore SHA1 Messaggio Data
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 12 anni fa
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. 12 anni fa
  Sam Hocevar a54bb70d64 build: minor Windows compilation fixes. 12 anni fa
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 12 anni fa
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. 12 anni fa
  Sam Hocevar 8f0fc94027 tutorial: fix a compilation error and remove now useless vector type casts. 12 anni fa
  Sam Hocevar 701eb778a3 tutorial: fix the texture swizzling for the fractal viewer on Xbox 360. 12 anni fa
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 12 anni fa
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly 12 anni fa
  Sam Hocevar c2ff2ad9b7 win32: add Direct3D texture creation code in the fractal zoomer. Shader 12 anni fa
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. 12 anni fa
  Sam Hocevar 40be36ec2c test: fix logic bugs in two tutorials. 12 anni fa
  Sam Hocevar c0cb995fd2 win32: various compilation fixes, mostly project updates, but also a 12 anni fa
  Sam Hocevar 64f6c5818b test: that cast was necessary, after all... 12 anni fa
  Sam Hocevar 03250fa321 test: remove a useless cast. 12 anni fa
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 12 anni fa
  Sam Hocevar 57df2357de math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 anni fa
  Sam Hocevar d38a79ee3d math: move most vector and matrix member functions to global functions. 13 anni fa
  Sam Hocevar 215b6c2065 test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and 13 anni fa
  Sam Hocevar 608f52eefb test: proper multithreading in the Mandelbrot tutorial. 13 anni fa
  Sam Hocevar 94f5450399 test: minor tuning, esp. for the PS3. 13 anni fa
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new 13 anni fa
  Sam Hocevar b5cc7b7877 tutorial: work around i915 driver limitations in the Mandelbrot viewer shader. 13 anni fa
  Sam Hocevar 6640cacd29 tutorial: smarter register and instruction usage in the Mandelbrot zooming 13 anni fa
  Sam Hocevar 222401ad97 tutorial: simplify the Mandelbrot viewing shader in the hope that it will 13 anni fa
  Sam Hocevar 0a669f9c49 tutorial: make the GLSL Mandelbrot shader completely branchless. 13 anni fa
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. 13 anni fa
  Sam Hocevar b7f21d3d49 tutorial: fix texel offset issues in the fractal zoomer. 13 anni fa
  Sam Hocevar 07520f26f2 nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated 13 anni fa
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. 13 anni fa
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13 anni fa
  Sam Hocevar aab3fb7c45 tutorial: progressive zoom in the Mandelbrot viewer. 13 anni fa
  Sam Hocevar 7f096b61e4 tutorial: look into previous frames for data when zooming in the Mandelbrot 13 anni fa
  Sam Hocevar f9323a8a89 tutorial: get the Mandelbrot viewer to run on OS X. 13 anni fa
  Sam Hocevar ec705032ad ps3: fix a performance issue in the Mandelbrot viewer texture upload. 13 anni fa
  Sam Hocevar aa4bde4a60 ps3: fix a typo causing a compilation error. 13 anni fa
  Sam Hocevar 08e3ee64ad tutorial: create texture with the proper format and type on the PS3. 13 anni fa
  Sam Hocevar 790f3783d2 tutorial: port the new Mandelbrot shader to Cg. 13 anni fa
  Sam Hocevar 7ba6e2bb29 tutorial: the Mandelbrot viewer now queries the nearest pixel of each 13 anni fa
  Sam Hocevar adf0dfcc7e tutorial: decorrelate window size and texture size in the Mandelbrot viewer. 13 anni fa
  Sam Hocevar ebefc041b5 tutorial: replace log() calls with fast approximations. 13 anni fa
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. 13 anni fa
  Sam Hocevar 57a2833985 tutorial: try to send data to the GPU that matches the internal format. 13 anni fa
  Sam Hocevar 20f67433ef tutorial: use a palette for the rendering; it gives us free dithering and 13 anni fa
  Sam Hocevar e5dcf4dd2a tutorial: try to reduce the blur effect; now it's pixelated... 13 anni fa
  Sam Hocevar 862e05f716 tutorial: clamp zoom values in the Mandelbrot viewer. 13 anni fa
  Sam Hocevar 849461fb6f tutorial: navigate in the fractal using the mouse. 13 anni fa
  Sam Hocevar adf2b0de2e tutorial: speed up texture uploads in the Mandelbrot viewer by only 13 anni fa
  Sam Hocevar ee3be0b6d3 tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4 13 anni fa
  Sam Hocevar 7e10fe247b tutorial: zoom automatically in the fractal viewer. 13 anni fa