16 Commits (9e4b6a4155bbc6f26776b81a4715384defdfa2f5)

Autor SHA1 Nachricht Datum
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names vor 8 Jahren
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. vor 10 Jahren
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks vor 10 Jahren
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: vor 10 Jahren
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. vor 10 Jahren
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor vor 10 Jahren
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder vor 10 Jahren
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. vor 10 Jahren
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. vor 10 Jahren
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph vor 10 Jahren
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. vor 10 Jahren
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. vor 11 Jahren
  Lolbot 47b9f0abb0 fixed 69 files out of 2739: vor 11 Jahren
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. vor 11 Jahren
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup vor 11 Jahren