62 Commits (a03c38872dd0923108145597069b61b7e3de13ec)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 12 jaren geleden
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 jaren geleden
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 jaren geleden
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. 12 jaren geleden
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 12 jaren geleden
  Sam Hocevar 1e95b39a62 build: various compilation fixes. 12 jaren geleden
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. 12 jaren geleden
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 jaren geleden
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 12 jaren geleden
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 12 jaren geleden
  Benjamin ‘Touky’ Huet b46adfa65b easymesh : Tweak previous crashfix. 13 jaren geleden
  Benjamin ‘Touky’ Huet e7466ba956 easymesh : EasyMeshData crashfix 13 jaren geleden
  Sam Hocevar 2b1932b325 build: avoid M_PI_2, the PS3 doesn’t have it. 13 jaren geleden
  Lolbot 8e0816a7c3 fixed 5 files out of 2487: 13 jaren geleden
  Benjamin ‘Touky’ Huet 77dcb3c146 EasyMesh : vdecl/vbo flag test fixup. 13 jaren geleden
  Benjamin ‘Touky’ Huet 96972cdc4d easymesh : Bitfield big Fuckup. Never code drunk. 13 jaren geleden
  Lolbot 6798a11807 fixed 4 files out of 2475: 13 jaren geleden
  Benjamin ‘Touky’ Huet 1b436f4821 CIS FAIL : Long time no see. 13 jaren geleden
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. 13 jaren geleden
  Benjamin ‘Touky’ Huet 6c5a279c46 easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas. 13 jaren geleden
  Lolbot 55cd411cbb fixed 3 files out of 2475: 13 jaren geleden
  Benjamin ‘Touky’ Huet a573b0908b MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones. 13 jaren geleden
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. 13 jaren geleden
  Lolbot 9cb79bb21e fixed 3 files out of 2468: 13 jaren geleden
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! 13 jaren geleden
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. 13 jaren geleden
  Benjamin ‘Touky’ Huet 73fd59c69a easymesh : all radius are now diameters so all mesh operation size values are coherent. 13 jaren geleden
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. 13 jaren geleden
  Lolbot 3661a929e6 fixed 4 files out of 2376: 13 jaren geleden
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. 13 jaren geleden
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 13 jaren geleden
  Benjamin ‘Touky’ Huet 7f5c20238b easymesh : CSG operation is now handled with a safe enum. 13 jaren geleden
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" 13 jaren geleden
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 jaren geleden
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 13 jaren geleden
  Lolbot 7e4da3d634 fixed 27 files out of 2315: 13 jaren geleden
  Benjamin ‘Touky’ Huet 1038fa7fbe Small MeshCsg return FIX 13 jaren geleden
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 13 jaren geleden
  jeunathe 08e81c93d1 coding style my ass 13 jaren geleden
  jeunathe 504f9a4ca2 Update EasyMesh.Convert() method. 13 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 jaren geleden
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 13 jaren geleden
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 13 jaren geleden
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. 13 jaren geleden
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. 13 jaren geleden
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak 13 jaren geleden
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol 13 jaren geleden
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. 13 jaren geleden
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 13 jaren geleden
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 13 jaren geleden