2600 Commits (a327a68478b552da861d2e35f8f19ab73ecc73d4)
 

Autor SHA1 Nachricht Datum
  Guillaume Bittoun a327a68478 polynomial: 3rd order, almost done. Needs accurate tests vor 9 Jahren
  Guillaume Bittoun 1c93dabbad polynomial: more 3rd order fixes vor 9 Jahren
  Guillaume Bittoun 26ec1481d3 polynomial: bunch of fixes for 3rd order vor 9 Jahren
  Guillaume Bittoun c55f25f821 drafting polynomial 3rd order solving. To be continued… vor 9 Jahren
  Sam Hocevar 7b3a4ca3b2 thonik: add some cool sprites to a new project. vor 9 Jahren
  Sam Hocevar 6ffaca4bbd engine: move some files around. vor 9 Jahren
  Sam Hocevar acef0b216f math: fix a refactoring blunder. vor 9 Jahren
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... vor 9 Jahren
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count vor 9 Jahren
  Sam Hocevar d64b117b8d build: fix license and copyright information. vor 9 Jahren
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. vor 9 Jahren
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. vor 9 Jahren
  Sam Hocevar ccf5f53825 misc: various mingw cross-compilation fixes. vor 9 Jahren
  Sam Hocevar 6cd7d00b6e base: don’t use the %lld format string specifier. vor 9 Jahren
  Sam Hocevar 51b4210361 base: reintroduce array::swap. vor 9 Jahren
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. vor 9 Jahren
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. vor 9 Jahren
  Sam Hocevar e8a3d0235b build: remove deprecated projects in my home directory. vor 9 Jahren
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. vor 9 Jahren
  Sam Hocevar 2443d31a46 math: merge the box2 and box3 type declarations. vor 9 Jahren
  Sam Hocevar 4472d31612 scene: minor fix for compilation warnings. vor 9 Jahren
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. vor 9 Jahren
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. vor 9 Jahren
  Sam Hocevar 42813316b8 build: improve emscripten build. vor 9 Jahren
  Sam Hocevar d9f2b07822 scene: fix multiple crashes in release mode and a few warnings. vor 9 Jahren
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup vor 9 Jahren
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks vor 9 Jahren
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline vor 9 Jahren
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. vor 9 Jahren
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not vor 9 Jahren
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks vor 9 Jahren
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash vor 9 Jahren
  Sam Hocevar 489b02b077 gpu: fix syntax issue in shader. vor 9 Jahren
  Sam Hocevar 04a5da4652 test: minor unit test refactoring. vor 9 Jahren
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. vor 9 Jahren
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. vor 9 Jahren
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. vor 9 Jahren
  Sam Hocevar d6b7882bda input: temporary workaround for a bug preventing us from binding the “A” key with SDL. vor 9 Jahren
  Sam Hocevar 144b6b344c sot3000: more improvememnts. vor 9 Jahren
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support vor 9 Jahren
  Sam Hocevar 30240e46fa math: deprecate some mixed-case method names. vor 9 Jahren
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. vor 9 Jahren
  Benjamin ‘Touky’ Huet 25603464d1 Added DRAWGROUP_NONE for entities that don't want to be DrawTicked (for Batcher entities or SpatialPartitioning) vor 9 Jahren
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: vor 9 Jahren
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. vor 9 Jahren
  Sam Hocevar 816e787201 sys: work around a threading-related Visual Studio bug. vor 9 Jahren
  Sam Hocevar a2b94a9a37 ticker: fix typo in entity.h header. vor 9 Jahren
  Benjamin ‘Touky’ Huet e9b72ec53a Added stuff for ticking/drawing main app entity independently from other entities vor 9 Jahren
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. vor 9 Jahren
  Sam Hocevar 1ddc2e83b8 font: make bitmap fonts use linear filtering by default. vor 9 Jahren