2 коммитов (a99848fd2de7f9dd7a266c4ab8fb4726980e8947)

Автор SHA1 Сообщение Дата
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 лет назад
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 лет назад
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 лет назад
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 лет назад
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 лет назад
  Sam Hocevar 1b14ba8860 tutorial: GLSL ES compilation fixes. 11 лет назад
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 лет назад
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 лет назад
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 12 лет назад
  Sam Hocevar ee7dd6a699 misc: move more shaders to .lolfx files. 12 лет назад