5 Révisions (ad9a388e80fc52474eb461ae6f26331e576ae26e)

Auteur SHA1 Message Date
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 10 ans
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. il y a 10 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 11 ans
  Lolbot 3661a929e6 fixed 4 files out of 2376: il y a 11 ans
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. il y a 11 ans
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. il y a 11 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 12 ans
  Lolbot 7e4da3d634 fixed 27 files out of 2315: il y a 12 ans
  Benjamin ‘Touky’ Huet 6db0694db4 Revert shiny.lolfx to previous, monogolo-commit. il y a 12 ans
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 12 ans
  Benjamin ‘Touky’ Huet 5e5c8c4e25 specular on cube light. Not the correct effect. il y a 12 ans
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. il y a 12 ans
  Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. il y a 12 ans
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. il y a 12 ans
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak il y a 12 ans
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol il y a 12 ans
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. il y a 12 ans
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). il y a 12 ans
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. il y a 12 ans
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. il y a 12 ans
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they il y a 12 ans
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. il y a 12 ans
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. il y a 12 ans
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. il y a 12 ans
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. il y a 12 ans