67 Révisions (ae79148e7986c43c11f3b43d8e7318ab0d99d2b9)

Auteur SHA1 Message Date
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). il y a 12 ans
  Sam Hocevar b190570747 build: disable violent vector.h warnings when building for NaCl. il y a 12 ans
  Sam Hocevar 9ff03784d6 build: if FlexLexer.h isn't found in the build environment, use the one il y a 12 ans
  Sam Hocevar abd5e695c9 build: more sane build options. il y a 12 ans
  Sam Hocevar b69717197e ps3: disable -Wsign-compare on the PS3, because it's really too verbose with il y a 12 ans
  Sam Hocevar 7ff4151a19 orbital: add a skeleton project for Orbital. il y a 12 ans
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. il y a 12 ans
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. il y a 12 ans
  Sam Hocevar b79b651cd7 mrpigeon: create source tree for MrPigeon. il y a 12 ans
  Sam Hocevar 06d9d00c34 win32: no longer ship GDI+ because MinGW ships a working version, including il y a 12 ans
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. il y a 13 ans
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. il y a 13 ans
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. il y a 13 ans
  Sam Hocevar d026703430 build: for now, assume anything with <pthread.h> uses the pthread API. il y a 13 ans
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. il y a 13 ans
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. il y a 13 ans
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. il y a 13 ans
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. il y a 13 ans
  Sam Hocevar e62b840f7e build: allow to build without the PS3-specific files. il y a 13 ans
  Sam Hocevar ff45d2ac98 test: add a 10-line example program that computes Pi to the 150th digit. il y a 13 ans
  Sam Hocevar fbdec834dd image: add a GDI+ loader. il y a 13 ans
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. il y a 13 ans
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back il y a 13 ans
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. il y a 13 ans
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. il y a 13 ans
  Sam Hocevar 7a3709ab53 build: move SDL_image and SDL_mixer binaries to an i686-only directory. il y a 13 ans
  Sam Hocevar ba10e59e45 ios: fix iOS build by adding missing files to XCode project. il y a 13 ans
  Sam Hocevar 69648f381f build: add LolUnit to the build rules. il y a 13 ans
  Sam Hocevar 8341fd4fef build: disable RTTI, we don’t need it and won’t use it. il y a 13 ans
  Sam Hocevar a374127e80 test: replace CppUnit with our LolUnit test suite. il y a 13 ans
  Sam Hocevar bcc14949ad build: check for <fastmath.h> and build using -O3 -ffastmath. il y a 13 ans
  Sam Hocevar 23d1701035 build: allow to properly cross-compile for PS3 on Mingw. il y a 13 ans
  Sam Hocevar f4bf2954ba build: do not use AM_CONDITIONAL... conditionally. il y a 13 ans
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. il y a 13 ans
  Sam Hocevar bff68c1507 build: fix a mistake causing glew32.lib to be used on Linux. il y a 13 ans
  Sam Hocevar 2651fddf8c build: make libglew detection work on MinGW. il y a 13 ans
  Sam Hocevar 8a1b15f487 build: make build-mingw properly use the contrib libglew. il y a 13 ans
  Sam Hocevar 666efd14ee gl: use Glew if available. il y a 13 ans
  Sam Hocevar 72d86d47e3 build: fix an error causing -lopengl32 to be used on Linux; use AC_TRY_LINK il y a 13 ans
  Sam Hocevar 6805d8da67 build: detect libopengl32 on mingw systems. il y a 13 ans
  Sam Hocevar 1cc4a3ad29 deushax: move everything DeusHax-related to its own subdirectory. il y a 13 ans
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. il y a 13 ans
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot il y a 13 ans
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. il y a 13 ans
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. il y a 13 ans
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. il y a 13 ans
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. il y a 13 ans
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. il y a 13 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 13 ans
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each il y a 13 ans