67 次代码提交 (ae79148e7986c43c11f3b43d8e7318ab0d99d2b9)

作者 SHA1 备注 提交日期
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). 12 年前
  Sam Hocevar b190570747 build: disable violent vector.h warnings when building for NaCl. 12 年前
  Sam Hocevar 9ff03784d6 build: if FlexLexer.h isn't found in the build environment, use the one 12 年前
  Sam Hocevar abd5e695c9 build: more sane build options. 12 年前
  Sam Hocevar b69717197e ps3: disable -Wsign-compare on the PS3, because it's really too verbose with 12 年前
  Sam Hocevar 7ff4151a19 orbital: add a skeleton project for Orbital. 12 年前
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 12 年前
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 12 年前
  Sam Hocevar b79b651cd7 mrpigeon: create source tree for MrPigeon. 12 年前
  Sam Hocevar 06d9d00c34 win32: no longer ship GDI+ because MinGW ships a working version, including 12 年前
  Sam Hocevar d763474c0b lolremez: release LolRemez 0.2. 13 年前
  Sam Hocevar df39a0cedd math: make everything clean for a LolRemez release. 13 年前
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. 13 年前
  Sam Hocevar d026703430 build: for now, assume anything with <pthread.h> uses the pthread API. 13 年前
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. 13 年前
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. 13 年前
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. 13 年前
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. 13 年前
  Sam Hocevar e62b840f7e build: allow to build without the PS3-specific files. 13 年前
  Sam Hocevar ff45d2ac98 test: add a 10-line example program that computes Pi to the 150th digit. 13 年前
  Sam Hocevar fbdec834dd image: add a GDI+ loader. 13 年前
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13 年前
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back 13 年前
  Sam Hocevar 73e9bfdd90 build: fix GLEW usage to use <glew.h>, not <GL/glew.h>. 13 年前
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. 13 年前
  Sam Hocevar 7a3709ab53 build: move SDL_image and SDL_mixer binaries to an i686-only directory. 13 年前
  Sam Hocevar ba10e59e45 ios: fix iOS build by adding missing files to XCode project. 13 年前
  Sam Hocevar 69648f381f build: add LolUnit to the build rules. 13 年前
  Sam Hocevar 8341fd4fef build: disable RTTI, we don’t need it and won’t use it. 13 年前
  Sam Hocevar a374127e80 test: replace CppUnit with our LolUnit test suite. 13 年前
  Sam Hocevar bcc14949ad build: check for <fastmath.h> and build using -O3 -ffastmath. 13 年前
  Sam Hocevar 23d1701035 build: allow to properly cross-compile for PS3 on Mingw. 13 年前
  Sam Hocevar f4bf2954ba build: do not use AM_CONDITIONAL... conditionally. 13 年前
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 年前
  Sam Hocevar bff68c1507 build: fix a mistake causing glew32.lib to be used on Linux. 13 年前
  Sam Hocevar 2651fddf8c build: make libglew detection work on MinGW. 13 年前
  Sam Hocevar 8a1b15f487 build: make build-mingw properly use the contrib libglew. 13 年前
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 年前
  Sam Hocevar 72d86d47e3 build: fix an error causing -lopengl32 to be used on Linux; use AC_TRY_LINK 13 年前
  Sam Hocevar 6805d8da67 build: detect libopengl32 on mingw systems. 13 年前
  Sam Hocevar 1cc4a3ad29 deushax: move everything DeusHax-related to its own subdirectory. 13 年前
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 13 年前
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 年前
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 年前
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 年前
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 年前
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 年前
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 年前
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 年前