Sam Hocevar
ae79148e79
build: fix a few build issues (missing -lxinput, missing d3d9 source files).
12 年前
Sam Hocevar
b190570747
build: disable violent vector.h warnings when building for NaCl.
12 年前
Sam Hocevar
9ff03784d6
build: if FlexLexer.h isn't found in the build environment, use the one
we ship in contrib.
12 年前
Sam Hocevar
abd5e695c9
build: more sane build options.
12 年前
Sam Hocevar
b69717197e
ps3: disable -Wsign-compare on the PS3, because it's really too verbose with
old GCC versions.
12 年前
Sam Hocevar
7ff4151a19
orbital: add a skeleton project for Orbital.
12 年前
Sam Hocevar
88f10fe54b
build: allow to build the Direct3D 9 driver with the mingw compiler.
12 年前
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
12 年前
Sam Hocevar
b79b651cd7
mrpigeon: create source tree for MrPigeon.
12 年前
Sam Hocevar
06d9d00c34
win32: no longer ship GDI+ because MinGW ships a working version, including
for Win64.
12 年前
Sam Hocevar
d763474c0b
lolremez: release LolRemez 0.2.
13 年前
Sam Hocevar
df39a0cedd
math: make everything clean for a LolRemez release.
13 年前
Sam Hocevar
3283dfc011
build: minor reorganisation of the sandbox code.
13 年前
Sam Hocevar
d026703430
build: for now, assume anything with <pthread.h> uses the pthread API.
13 年前
Sam Hocevar
29db078d6a
core: add a mediocre threading system as the base for the real thing.
13 年前
Sam Hocevar
6743bb45cd
nacl: the Mandelbrot zoomer is starting to work on NaCl.
13 年前
Sam Hocevar
2edb8115e6
core: port all code to NativeClient. Nothing runs for now, but it builds.
13 年前
Sam Hocevar
c9aa11c9e3
test: start writing tutorials and other shit.
13 年前
Sam Hocevar
e62b840f7e
build: allow to build without the PS3-specific files.
13 年前
Sam Hocevar
ff45d2ac98
test: add a 10-line example program that computes Pi to the 150th digit.
13 年前
Sam Hocevar
fbdec834dd
image: add a GDI+ loader.
13 年前
Sam Hocevar
356917292d
osx: link with the proper OpenGL libraries on OS X.
13 年前
Sam Hocevar
2435bd47ed
osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
13 年前
Sam Hocevar
73e9bfdd90
build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
13 年前
Sam Hocevar
beb141dd5b
build: fix Win64 compilation with mingw64, using an updated SDL build.
13 年前
Sam Hocevar
7a3709ab53
build: move SDL_image and SDL_mixer binaries to an i686-only directory.
13 年前
Sam Hocevar
ba10e59e45
ios: fix iOS build by adding missing files to XCode project.
13 年前
Sam Hocevar
69648f381f
build: add LolUnit to the build rules.
13 年前
Sam Hocevar
8341fd4fef
build: disable RTTI, we don’t need it and won’t use it.
13 年前
Sam Hocevar
a374127e80
test: replace CppUnit with our LolUnit test suite.
CppUnit is really too large for our needs, would require to be precompiled
for many platforms, in all combinations of debug and release modes, with
additional variants for libstdc++ versions. We replace it with our own
lightweight implementation, LolUnit. Good riddance.
13 年前
Sam Hocevar
bcc14949ad
build: check for <fastmath.h> and build using -O3 -ffastmath.
13 年前
Sam Hocevar
23d1701035
build: allow to properly cross-compile for PS3 on Mingw.
13 年前
Sam Hocevar
f4bf2954ba
build: do not use AM_CONDITIONAL... conditionally.
13 年前
Sam Hocevar
92d0050938
ps3: add a build-ps3 script that uses autoconf and automake.
13 年前
Sam Hocevar
bff68c1507
build: fix a mistake causing glew32.lib to be used on Linux.
13 年前
Sam Hocevar
2651fddf8c
build: make libglew detection work on MinGW.
13 年前
Sam Hocevar
8a1b15f487
build: make build-mingw properly use the contrib libglew.
13 年前
Sam Hocevar
666efd14ee
gl: use Glew if available.
13 年前
Sam Hocevar
72d86d47e3
build: fix an error causing -lopengl32 to be used on Linux; use AC_TRY_LINK
instead of AC_TRY_COMPILE.
13 年前
Sam Hocevar
6805d8da67
build: detect libopengl32 on mingw systems.
13 年前
Sam Hocevar
1cc4a3ad29
deushax: move everything DeusHax-related to its own subdirectory.
13 年前
Sam Hocevar
ccc725334a
build: check for glBegin, which we won't end up using anyway.
13 年前
Sam Hocevar
d18820d320
video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
13 年前
Sam Hocevar
f55180fd7f
build: look for libpng, even though we don't use it yet.
13 年前
Sam Hocevar
2c4db85656
Replace #-style comments with dnl-style ones.
13 年前
Sam Hocevar
42ea6c258e
Fix a typo in the optimisation flags.
13 年前
Sam Hocevar
7e16910784
Reduce optimisation strength in debug mode.
13 年前
Sam Hocevar
b8377c4160
Add preliminary support for EGL applications.
13 年前
Sam Hocevar
e41dd3a949
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
13 年前
Sam Hocevar
c643668297
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
13 年前