12 Commits (aeb1b68377d7e53a12e6298b55ec1004089360d0)

Author SHA1 Message Date
  jeunathe 3e4469007a added GetPos method to get text position 11 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 years ago
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 years ago
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14 years ago
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 years ago
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 years ago
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 years ago