18 Commits (aedc1da5897219cefb2e1d7bc65b759b9a3c38b6)

Autor SHA1 Mensagem Data
  Sam Hocevar 634e96fa37 tutorial: refresh some tutorial programs to use the init/release entity mechanism. 5 anos atrás
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 6 anos atrás
  Sam Hocevar beeded3d85 render: simplify Renderer code 6 anos atrás
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 anos atrás
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 7 anos atrás
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 8 anos atrás
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 anos atrás
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 anos atrás
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 anos atrás
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 anos atrás
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 anos atrás
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anos atrás
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 anos atrás
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 anos atrás
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 anos atrás
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 anos atrás
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 10 anos atrás
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 anos atrás
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 anos atrás
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anos atrás
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 anos atrás
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anos atrás
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 anos atrás
  Lolbot ece13aaabf fixed 19 files out of 2757: 11 anos atrás
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. 11 anos atrás
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 anos atrás
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 anos atrás
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 anos atrás
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 12 anos atrás
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 anos atrás
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 anos atrás
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 anos atrás
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anos atrás
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. 12 anos atrás
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12 anos atrás
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12 anos atrás
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. 12 anos atrás
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 anos atrás
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 anos atrás
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 anos atrás
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 anos atrás
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 anos atrás
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 anos atrás
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anos atrás
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 anos atrás
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 anos atrás
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12 anos atrás