2014 Commits (af06563b9439b8a5cb7336a244f00f72d6bf0e3a)

Author SHA1 Message Date
  Sam Hocevar 4e313aa810 Fix unused variable warnings in the polynomial code. 7 years ago
  Sam Hocevar 7be150b0e4 Allow to build without SDL or ffmpeg. 7 years ago
  Sam Hocevar 2df8762d47 Migrate to Visual Studio 2017. 7 years ago
  Sam Hocevar fe99aca67d Use [[nodiscard]] in a lot of places. 7 years ago
  Sam Hocevar 9981cf4ce9 Make some AVL tree code less verbose. 7 years ago
  Sam Hocevar c86f703dcf Some Windows compilation fixes + support for [[nodiscard]]. 7 years ago
  Sam Hocevar b9effc8977 Fix erratic indentation and file encoding. 7 years ago
  Sam Hocevar 9bdb67a51a Fix source file encoding. 7 years ago
  Sam Hocevar aca1660e1e Disable debug messages by default and downgrade a few messages. 7 years ago
  Sam Hocevar 1733d0ffd8 math: tweak the real number printing routine. 7 years ago
  Sam Hocevar 17db5be5c8 math: remove some hardcoded stuff from the real numbers implementation. 7 years ago
  Sam Hocevar df7454b36a math: add real::R_MIN and real::R_MAX and get rid of real::ulp(). 7 years ago
  Sam Hocevar 60ee86f908 ufiodsfiodsifods 7 years ago
  Sam Hocevar f9058a384d 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). 7 years ago
  Sam Hocevar 5d62baaaae math: parse hexadecimal reals as per C standard, 6.4.4.2. 7 years ago
  Sam Hocevar 7b9d98109b math: use exponentiation by squaring for real::pow(). 7 years ago
  Sam Hocevar 2e696e7b32 build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 years ago
  Sam Hocevar 8f3f1736d8 build: fix multiple definition of EXTRA_DIST. 7 years ago
  Sam Hocevar ee622b762f build: add several missing distributed files for Windows versions. 7 years ago
  Sam Hocevar 26e60e45fc getopt: fix an assert triggered in the Windows runtime. 7 years ago
  Sam Hocevar c6374c7e07 movie: replace the old Movie class with a GIF encoder. 7 years ago
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 7 years ago
  Sam Hocevar e3b1011d37 image: rename some stuff. 7 years ago
  Sam Hocevar a45a0d45d1 audio: do not free buffers that SDL may be using. 8 years ago
  Sam Hocevar 3544e76a4d input: fix uninitialised variable. 8 years ago
  Sam Hocevar a3a802e88f Update PEGTL submodule to latest upstream branch. 8 years ago
  touky ea93e0fecc baselua fix 8 years ago
  Sam Hocevar f533ecffad Various compilation fixes. 8 years ago
  touky 24d9405ff3 ResourceLoader + tileset tweaks 8 years ago
  touky 19545aa446 imgui extension + tileset 8 years ago
  touky 90a7d2055d imgui vec conversion 8 years ago
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 8 years ago
  touky f52db94b51 imgui extension 8 years ago
  touky d8efedf4d7 sdl input tweak 8 years ago
  touky 6b4d1645f0 git fuckup 8 years ago
  touky 575ef8e497 DebugDrawContext pass 8 years ago
  touky fab4610405 lolua tweaks 8 years ago
  touky eb943fc5e3 Lolua small simplification 8 years ago
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 8 years ago
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 8 years ago
  touky 893ab7b6f5 first little pass, everything is broken. 8 years ago
  Lolbot af53a69eb7 fixed 9 files out of 506: 8 years ago
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 8 years ago
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 8 years ago
  Guillaume Bittoun 3525d1f317 Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 8 years ago
  touky 527e27c880 - ImGUI is now operational again 8 years ago
  touky 3b255d4137 first test for lolimgui 8 years ago
  touky ce13252b69 Shader version compatibility fix 8 years ago
  touky 9174a1e43d startup fixes 8 years ago
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation 8 years ago