2217 Commit (af51176852ebcde019bc3c6d59a80083ae49829e)

Autore SHA1 Messaggio Data
  Sam Hocevar 5d62baaaae math: parse hexadecimal reals as per C standard, 6.4.4.2. 9 anni fa
  Sam Hocevar 7b9d98109b math: use exponentiation by squaring for real::pow(). 9 anni fa
  Sam Hocevar 2e696e7b32 build: fix compilation on MSYS2 when glew is not available. Fixes #8. 9 anni fa
  Sam Hocevar 8f3f1736d8 build: fix multiple definition of EXTRA_DIST. 9 anni fa
  Sam Hocevar ee622b762f build: add several missing distributed files for Windows versions. 9 anni fa
  Sam Hocevar 26e60e45fc getopt: fix an assert triggered in the Windows runtime. 9 anni fa
  Sam Hocevar c6374c7e07 movie: replace the old Movie class with a GIF encoder. 9 anni fa
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 9 anni fa
  Sam Hocevar e3b1011d37 image: rename some stuff. 9 anni fa
  Sam Hocevar a45a0d45d1 audio: do not free buffers that SDL may be using. 9 anni fa
  Sam Hocevar 3544e76a4d input: fix uninitialised variable. 9 anni fa
  Sam Hocevar a3a802e88f Update PEGTL submodule to latest upstream branch. 9 anni fa
  touky ea93e0fecc baselua fix 9 anni fa
  Sam Hocevar f533ecffad Various compilation fixes. 9 anni fa
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 anni fa
  touky 19545aa446 imgui extension + tileset 10 anni fa
  touky 90a7d2055d imgui vec conversion 10 anni fa
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 10 anni fa
  touky f52db94b51 imgui extension 10 anni fa
  touky d8efedf4d7 sdl input tweak 10 anni fa
  touky 6b4d1645f0 git fuckup 10 anni fa
  touky 575ef8e497 DebugDrawContext pass 10 anni fa
  touky fab4610405 lolua tweaks 10 anni fa
  touky eb943fc5e3 Lolua small simplification 10 anni fa
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 10 anni fa
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 10 anni fa
  touky 893ab7b6f5 first little pass, everything is broken. 10 anni fa
  Lolbot af53a69eb7 fixed 9 files out of 506: 10 anni fa
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 10 anni fa
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 10 anni fa
  Guillaume Bittoun 3525d1f317 Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 10 anni fa
  touky 527e27c880 - ImGUI is now operational again 10 anni fa
  touky 3b255d4137 first test for lolimgui 10 anni fa
  touky ce13252b69 Shader version compatibility fix 10 anni fa
  touky 9174a1e43d startup fixes 10 anni fa
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation 10 anni fa
  Sam Hocevar 7619caef3e audio: minimal streaming API 10 anni fa
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 10 anni fa
  Sam Hocevar 10f244192c math: allow to create real numbers from long doubles 10 anni fa
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 10 anni fa
  Sam Hocevar 89a8add7bf audio: reorganise files 10 anni fa
  Sam Hocevar 610d2a97ac lua: remove LuaLoader::Find() helper 10 anni fa
  Sam Hocevar 9b6e2995fb sys: minor tweaks to the Timer class 10 anni fa
  Guillaume Bittoun 28031dac1e Getting rid of TimerData class 10 anni fa
  Guillaume Bittoun 15d3a82b5c Adding test for timer 10 anni fa
  Guillaume Bittoun ebce27315e Moving entire timer code in timer.h 10 anni fa
  Guillaume Bittoun 40462127d4 Refactor Timer class with std::chrono 10 anni fa
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 10 anni fa
  Sam Hocevar 25ad63d33d scene: add Scene::pre_render and post_render 10 anni fa
  Sam Hocevar 78fdedf06f base: add operator for char + String 10 anni fa