1929 Révisions (af53a69eb7ac5bb26f7e0e09be52e6f4dd4e15ff)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet 16872731eb Fixed MViewer emscripten version and also simplified some interaction stuff. il y a 12 ans
  Benjamin ‘Touky’ Huet 0fda9a304b Html : Added Embed Module var in main html so compatibility is ensured. il y a 12 ans
  Benjamin ‘Touky’ Huet b3cdc15d34 lol_shell straighten to actually work. il y a 12 ans
  Benjamin ‘Touky’ Huet 3d8a58a806 Transfered progress bar logic in progress_status.js. il y a 12 ans
  Benjamin ‘Touky’ Huet 14a70cd511 Added build-js & lol_shell.html, an equivalent to the base emscripten shell.html. il y a 12 ans
  Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. il y a 12 ans
  Benjamin ‘Touky’ Huet 34a59d25d4 MeshViewer cleanup + MessageService tweak for emscripten il y a 12 ans
  Benjamin ‘Touky’ Huet 6a9b204a37 comment added il y a 12 ans
  Benjamin ‘Touky’ Huet 7de466cac4 removed EasyMesh invalid Uniform setup for emscripten correct operating. il y a 12 ans
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. il y a 12 ans
  Benjamin ‘Touky’ Huet 88e99dc9fd MesssageService extern function for emscripten communication il y a 12 ans
  Sam Hocevar 52d6c23d72 android: update Android input driver. il y a 12 ans
  Sam Hocevar c42e9a37a9 build: tweaks for C++11 support on Android. il y a 12 ans
  Sam Hocevar bfb3b67db1 base: fix template ambiguity in FindValue(). il y a 12 ans
  Benjamin ‘Touky’ Huet 62ea4bba63 MeshViewer : small tweaks il y a 12 ans
  Benjamin ‘Touky’ Huet 15de2a1e56 EasyMesh syntax was dead. Again. il y a 12 ans
  Benjamin ‘Touky’ Huet 68855bf2fd EasyMesh syntax was dead. il y a 12 ans
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. il y a 12 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 12 ans
  Sam Hocevar 94be84fce4 build: activate C++11 mode whenever possible. il y a 12 ans
  Sam Hocevar 428178bc39 core: remove deprecated WorldEntity member variables. il y a 12 ans
  Benjamin ‘Touky’ Huet 60b7f05572 Camera : Fixed CTor il y a 12 ans
  Sam Hocevar a7d169caff ps3: some compilation fixes. il y a 12 ans
  Sam Hocevar 7108f8566d math: add orthogonal() and orthonormal() for 3-component vectors. il y a 12 ans
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. il y a 12 ans
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. il y a 12 ans
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action il y a 12 ans
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK il y a 12 ans
  Benjamin ‘Touky’ Huet 2e3c5e6e94 build FIX il y a 12 ans
  Lolbot e7a384243a fixed 8 files out of 2631: il y a 12 ans
  Benjamin ‘Touky’ Huet ddb36a2e91 MessageService build fix il y a 12 ans
  Benjamin ‘Touky’ Huet 5cfaf8576a include fixup il y a 12 ans
  Benjamin ‘Touky’ Huet b0181eafd2 nacl-instance : ::HandleMessage now does a MessageService::Send() il y a 12 ans
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. il y a 12 ans
  Benjamin ‘Touky’ Huet 78c949b2d5 URO : Added URO parser/scanner etc for custom command setup. il y a 12 ans
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 12 ans
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo il y a 12 ans
  Sam Hocevar 353d0a4417 math: last pass (hopefully) at the quaternion/euler conversions. il y a 12 ans
  Sam Hocevar d5d73330e8 math: more quaternion to Euler angles fixes, plus unit tests. il y a 12 ans
  Sam Hocevar 9ecd579593 math: fix quaternion to euler conversion and add unit tests. il y a 12 ans
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. il y a 12 ans
  Lolbot 4e0a9c93db fixed 8 files out of 2617: il y a 12 ans
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes il y a 12 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 12 ans
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. il y a 12 ans
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. il y a 12 ans
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller il y a 12 ans
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) il y a 12 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 12 ans
  Benlitz d0e70dbeb6 gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib il y a 12 ans