142 Ревизии (afada09f648e40655b2e85dadde01e5df6da0b4e)

Автор SHA1 Съобщение Дата
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess преди 9 години
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. преди 9 години
  Lolbot 3d8c1315be fixed 368 files out of 4599: преди 9 години
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. преди 9 години
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. преди 9 години
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. преди 9 години
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. преди 10 години
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. преди 10 години
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. преди 10 години
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. преди 10 години
  Sam Hocevar a69a086c01 scene: move old Line and Tile API to child structures. преди 10 години
  Sam Hocevar ccc1741023 scene: minor optimisation in Scene::AddTile(). преди 11 години
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. преди 11 години
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. преди 11 години
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. преди 11 години
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. преди 11 години
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks преди 11 години
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline преди 11 години
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not преди 11 години
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks преди 11 години
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. преди 11 години
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support преди 11 години
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: преди 11 години
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way преди 11 години
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. преди 11 години
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. преди 11 години
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. преди 11 години
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. преди 11 години
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. преди 11 години
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. преди 11 години
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. преди 11 години
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph преди 11 години
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. преди 11 години
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). преди 11 години
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. преди 12 години
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- преди 12 години
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. преди 12 години
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. преди 12 години
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines преди 12 години
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz преди 12 години
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug преди 12 години
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. преди 12 години
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. преди 12 години
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. преди 12 години
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities преди 12 години
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly преди 12 години
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... преди 12 години
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. преди 12 години
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. преди 12 години
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). преди 12 години