126 Ревизии (b0e067846897c17004340e9767baf777dbc0fb2b)

Автор SHA1 Съобщение Дата
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks преди 10 години
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline преди 10 години
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not преди 10 години
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks преди 10 години
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. преди 10 години
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support преди 10 години
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: преди 10 години
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way преди 10 години
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. преди 11 години
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. преди 11 години
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. преди 11 години
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. преди 11 години
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. преди 11 години
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. преди 11 години
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. преди 11 години
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph преди 11 години
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. преди 11 години
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). преди 11 години
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. преди 11 години
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- преди 11 години
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. преди 11 години
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. преди 11 години
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines преди 11 години
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz преди 11 години
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug преди 11 години
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. преди 12 години
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. преди 12 години
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. преди 12 години
  Benjamin ‘Touky’ Huet accce03e6f small tweaks in EZMesh shader compatibilities преди 12 години
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly преди 12 години
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... преди 12 години
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. преди 12 години
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. преди 12 години
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). преди 12 години
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. преди 12 години
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. преди 12 години
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. преди 12 години
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. преди 12 години
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. преди 12 години
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. преди 12 години
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. преди 12 години
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function преди 13 години
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. преди 13 години
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. преди 13 години
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras преди 13 години
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. преди 13 години
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. преди 13 години
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. преди 13 години
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. преди 13 години
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. преди 13 години