2122 Commits (b11e6bd537f117bbfb0701a883868d54dabacfca)

Author SHA1 Message Date
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 9 years ago
  Sam Hocevar e3b1011d37 image: rename some stuff. 9 years ago
  Sam Hocevar a45a0d45d1 audio: do not free buffers that SDL may be using. 9 years ago
  Sam Hocevar 3544e76a4d input: fix uninitialised variable. 9 years ago
  Sam Hocevar a3a802e88f Update PEGTL submodule to latest upstream branch. 9 years ago
  touky ea93e0fecc baselua fix 10 years ago
  Sam Hocevar f533ecffad Various compilation fixes. 10 years ago
  touky 24d9405ff3 ResourceLoader + tileset tweaks 10 years ago
  touky 19545aa446 imgui extension + tileset 10 years ago
  touky 90a7d2055d imgui vec conversion 10 years ago
  touky fd3a6a8ae6 imgui + renderer + mouse scroll 10 years ago
  touky f52db94b51 imgui extension 10 years ago
  touky d8efedf4d7 sdl input tweak 10 years ago
  touky 6b4d1645f0 git fuckup 10 years ago
  touky 575ef8e497 DebugDrawContext pass 10 years ago
  touky fab4610405 lolua tweaks 10 years ago
  touky eb943fc5e3 Lolua small simplification 10 years ago
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 10 years ago
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 10 years ago
  touky 893ab7b6f5 first little pass, everything is broken. 10 years ago
  Lolbot af53a69eb7 fixed 9 files out of 506: 10 years ago
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 10 years ago
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 10 years ago
  Guillaume Bittoun 3525d1f317 Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 10 years ago
  touky 527e27c880 - ImGUI is now operational again 10 years ago
  touky 3b255d4137 first test for lolimgui 10 years ago
  touky ce13252b69 Shader version compatibility fix 10 years ago
  touky 9174a1e43d startup fixes 10 years ago
  Sam Hocevar aaa39bd782 build: fix Windows build and LolFx generation 10 years ago
  Sam Hocevar 7619caef3e audio: minimal streaming API 10 years ago
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 10 years ago
  Sam Hocevar 10f244192c math: allow to create real numbers from long doubles 10 years ago
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 10 years ago
  Sam Hocevar 89a8add7bf audio: reorganise files 10 years ago
  Sam Hocevar 610d2a97ac lua: remove LuaLoader::Find() helper 10 years ago
  Sam Hocevar 9b6e2995fb sys: minor tweaks to the Timer class 10 years ago
  Guillaume Bittoun 28031dac1e Getting rid of TimerData class 10 years ago
  Guillaume Bittoun 15d3a82b5c Adding test for timer 10 years ago
  Guillaume Bittoun ebce27315e Moving entire timer code in timer.h 10 years ago
  Guillaume Bittoun 40462127d4 Refactor Timer class with std::chrono 10 years ago
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 10 years ago
  Sam Hocevar 25ad63d33d scene: add Scene::pre_render and post_render 10 years ago
  Sam Hocevar 78fdedf06f base: add operator for char + String 10 years ago
  Sam Hocevar 96fc303163 getopt: Windows build fix 10 years ago
  Sam Hocevar 75a8caa6ad Update PEGTL submodule to a custom branch of ours. 10 years ago
  Sam Hocevar f69c3352ea build: clean up “make dist” rules. 10 years ago
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 10 years ago
  Sam Hocevar afada09f64 getopt: minor improvements. 10 years ago
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 10 years ago
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 10 years ago