Sam Hocevar
|
b5563ad21d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
12 lat temu |
Sam Hocevar
|
caec5ed082
|
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
|
12 lat temu |
Sam Hocevar
|
7dd4bec8c7
|
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
|
12 lat temu |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
12 lat temu |
Sam Hocevar
|
6169c874e4
|
gpu: port the vertex buffer abstraction layer to OpenGL.
|
12 lat temu |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
13 lat temu |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
13 lat temu |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
13 lat temu |
Sam Hocevar
|
abbf9ba44c
|
build: fix a shitload of build errors introduced by the Image refactoring
and the OS X port.
|
13 lat temu |
Sam Hocevar
|
2435bd47ed
|
osx: automake does not support .mm files yet, so rename ios-image.mm back
to ios-image.cpp, but disable it on OS X because UIKit isn't available.
|
13 lat temu |
Sam Hocevar
|
9eeef663d1
|
debug: add point sprite examples.
|
13 lat temu |
Sam Hocevar
|
35454b8f94
|
test: add an empty sandbox program and update .gitignore.
|
13 lat temu |
Sam Hocevar
|
b111f7e3d8
|
core: move platform-specific code to specific directories.
|
13 lat temu |
Sam Hocevar
|
6bbe943492
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 lat temu |
Sam Hocevar
|
30e697f7bd
|
test: start writing really minimalist GL rendering tests.
|
13 lat temu |
Sam Hocevar
|
8eeeca422f
|
test: add a debug quad test application.
|
13 lat temu |