Sam Hocevar
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e43d7b07e0
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android: JNI hooks for single touch input.
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13 years ago |
Sam Hocevar
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8451531042
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android: move the PNG loading test into the Image class. It now works.
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13 years ago |
Sam Hocevar
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aec4ae3ccc
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android: Add a method for PNG loading. Highly hackish for now.
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13 years ago |
Sam Hocevar
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f55180fd7f
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build: look for libpng, even though we don't use it yet.
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13 years ago |
Sam Hocevar
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c29f6a1fe8
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android: Use thiz instead of that in JNI code.
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13 years ago |
Sam Hocevar
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8ebf55fca8
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No longer use DebugQuad() in the AndroidApp, we now know it works.
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13 years ago |
Sam Hocevar
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0d6f9ef185
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Basic utility function to display matrices.
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13 years ago |
Sam Hocevar
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1aa3cf12c8
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Work around a bug in the Android emulator that doesn't let us query the
current viewport settings.
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13 years ago |
Sam Hocevar
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48ca9eaf9e
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Add AndroidAdd to the VCS. Far from being usable for now.
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13 years ago |
Sam Hocevar
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8e6eb8db5a
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Various changes to the Scene class. Not sure what's useful.
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13 years ago |
Sam Hocevar
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0e7bec2977
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Use glClientActiveTexture() wherever it appears to make sense.
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13 years ago |
Sam Hocevar
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1fc1b60e66
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Add transparency to DebugQuad and ensure it gets rendered over everything.
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13 years ago |
Sam Hocevar
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39697202d8
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The DebugQuad object now rotates with time.
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13 years ago |
Sam Hocevar
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df21968ce2
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Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline
and programmable pipeline versions) and OpenGL ES 1.x for now.
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13 years ago |
Sam Hocevar
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2c4db85656
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Replace #-style comments with dnl-style ones.
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13 years ago |
Sam Hocevar
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246bce7dd7
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Add a DebugQuad class for simple feature testing.
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13 years ago |
Sam Hocevar
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336d42371e
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Enable GL_TEXTURE_2D in the Scene class instead of Video.
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13 years ago |
Sam Hocevar
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dad4497ebe
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Remove the Android hack, we can control it from the NDK build scripts.
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13 years ago |
Sam Hocevar
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fd465a0882
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Merge all debug entity includes in <loldebug.h>.
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13 years ago |
Sam Hocevar
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42ea6c258e
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Fix a typo in the optimisation flags.
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13 years ago |
Sam Hocevar
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7e16910784
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Reduce optimisation strength in debug mode.
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13 years ago |
Sam Hocevar
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f7f6f4db91
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Define a few user profilers.
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13 years ago |
Sam Hocevar
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586302999b
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Fix delete/free confusions in EglApp and SdlApp.
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13 years ago |
Sam Hocevar
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7fd4603a82
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Create a fake Image if SDL_image is not available, so that we can test
stuff anyway.
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14 years ago |
Sam Hocevar
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4aff0049b3
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Use the new Image class instead of SDL_image in the TileSet class.
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14 years ago |
Sam Hocevar
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edd75a3c89
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Add the Image class for better abstraction.
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14 years ago |
Sam Hocevar
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4be6c3fd33
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Remove the old and ugly Font macro diversion.
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14 years ago |
Sam Hocevar
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8848cf53db
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Put everything in the "lol" namespace. Better late than never.
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14 years ago |
Sam Hocevar
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cc7dd5f4f6
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Try to fix GLES 2 rendering. No luck so far.
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14 years ago |
Sam Hocevar
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b8377c4160
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Add preliminary support for EGL applications.
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14 years ago |
Sam Hocevar
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3191ca57bf
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Set the default background color to something recognisable.
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14 years ago |
Sam Hocevar
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e41dd3a949
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Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
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14 years ago |
Sam Hocevar
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f75db4c57f
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Fix the GLESv2 rendering.
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14 years ago |
Sam Hocevar
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c643668297
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The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
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14 years ago |
Sam Hocevar
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6e173ee3eb
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Put the OpenGL header handling in <lolgl.h> for more convenience.
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14 years ago |
Sam Hocevar
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c5240f20e1
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Fix a memory leak in the vertex array buffer handling.
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14 years ago |
Sam Hocevar
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5315089abe
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Fix numerous resource leaks in scene.cpp.
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14 years ago |
Sam Hocevar
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c1a48408cf
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Cache shader source CRCs to avoid costly recompilations.
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14 years ago |
Sam Hocevar
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07ebcb6e29
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Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
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14 years ago |
Sam Hocevar
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194a025bc8
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Protect the Shader constructor and provide a static creation method that
will let us cache shaders.
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14 years ago |
Sam Hocevar
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cf3e767213
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Minor GL code reorganisation and simplification.
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14 years ago |
Sam Hocevar
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7ed3b998fd
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Experimental GL mode works!
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14 years ago |
Sam Hocevar
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136510f0be
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OpenGL code refactoring.
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14 years ago |
Sam Hocevar
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6405ef32ea
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Get rid of float3, float4, int3 etc. in favour of GLSL types.
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14 years ago |
Sam Hocevar
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dde16a9dd6
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Implement +=, -= and *= for matrices and vectors.
Add new types, closer to the GLSL ones.
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14 years ago |
Sam Hocevar
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e17ba05a9b
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Merge more code from the experimental MVP refactor into the old GL code.
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14 years ago |
Sam Hocevar
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e1d6dbebce
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Implement float4x4::rotate().
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14 years ago |
Sam Hocevar
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a17ef2ca4c
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Implement float4x4::ortho() and float4x4::translate().
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14 years ago |
Sam Hocevar
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01be151c62
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Try to factor all the recent GLSL stuff in the new Shader class.
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14 years ago |
Sam Hocevar
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4df4ba3a78
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Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
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14 years ago |