5 Commits (b7f21d3d491ce67b560df3924faff56606b36fc5)

Author SHA1 Message Date
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. 13 years ago
  Sam Hocevar 7aac9df337 test: add missing <cstdio> include in pi test program. 13 years ago
  Sam Hocevar 6d85192ee6 test: minor updates to the Pi program (now almost deprecated) and the 13 years ago
  Sam Hocevar afd2cfd69d test: more work on the Remez exchange algorithm. 13 years ago
  Sam Hocevar ff45d2ac98 test: add a 10-line example program that computes Pi to the 150th digit. 13 years ago
  Sam Hocevar abbf9ba44c build: fix a shitload of build errors introduced by the Image refactoring 13 years ago
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back 13 years ago
  Sam Hocevar 35454b8f94 test: add an empty sandbox program and update .gitignore. 13 years ago
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 years ago
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 years ago
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 years ago