Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 년 전
Sam Hocevar
f7a8d5079b
math: disable a few unused operators (for integer quaternions, for instance).
10 년 전
Sam Hocevar
62f7068516
math: move code from vector.cpp to matrix.cpp and transform.cpp.
10 년 전
Sam Hocevar
4f28047fc4
math: refactor more shit, I have no idea what I’m doing.
10 년 전
Sam Hocevar
52cd11358e
math: finish renaming matrix<> to mat<>.
10 년 전
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
10 년 전
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 년 전
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
10 년 전
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 년 전
Benjamin ‘Touky’ Huet
60887138ff
Added tostring to vectors, similar to printf, but with tostring.
10 년 전
Sam Hocevar
cb62b52ce6
math: add quat::axis() and quat::angle() to retrieve axis and angle from a
quaternion, improve quat::rotate(vec3, vec3) to gracefully handle corner
cases, and add unit tests for all of these.
11 년 전
Sam Hocevar
8443733a08
math: add GLSL-inherited degrees() and radians() conversion functions.
11 년 전
Sam Hocevar
2bbc0d965a
math: fix broken translation in lookat() function.
11 년 전
Sam Hocevar
7cf2a85ae0
math: make mat4::lookat nicer to read.
11 년 전
Sam Hocevar
3b62246ef8
math: minor rework in the Euler angles conversion.
11 년 전
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
11 년 전
Benjamin ‘Touky’ Huet
0a7dc44a67
Added MessageService : Basic & Naive Message logging.
Camera & vector.cpp : Fixed shifted_perspective crash with almost zero FOV.
11 년 전
Sam Hocevar
353d0a4417
math: last pass (hopefully) at the quaternion/euler conversions.
11 년 전
Sam Hocevar
d5d73330e8
math: more quaternion to Euler angles fixes, plus unit tests.
11 년 전
Sam Hocevar
9ecd579593
math: fix quaternion to euler conversion and add unit tests.
11 년 전
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
11 년 전
Sam Hocevar
58ec9dd582
math: add lol::sq() square function and simplify quaternion conversions.
11 년 전
Sam Hocevar
6adf553806
math: implement vec3::toeuler_* for Tait-Bryan angles.
11 년 전
Sam Hocevar
f193bc2caa
scene: break text rendering again so that 2D games work properly...
11 년 전
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11 년 전
Sam Hocevar
7fa84cdf36
math: remove debug code.
11 년 전
Sam Hocevar
c6e453fe5c
math: add unit tests for quat::rotate(vec3, vec3).
11 년 전
Sam Hocevar
af6deb15a2
math: create a quaternion from two vectors.
11 년 전
Benjamin ‘Touky’ Huet
181334f5ad
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
11 년 전
Sam Hocevar
d8c6d4c198
doc: add some comments in vector.cpp functions.
12 년 전
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
12 년 전
Sam Hocevar
eead925c59
math: use "degrees" as the variable name for rotations for clarity.
12 년 전
Sam Hocevar
16d53895fa
math: remove coercion rules in the vector classes, they increase the
compilation time for very little benefit and maybe even confusion.
12 년 전
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 년 전
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 년 전
Sam Hocevar
2bf4cb668b
math: add a uniform scaling matrix constructor.
12 년 전
Sam Hocevar
5c5abfa53c
math: improve slerp implementation.
12 년 전
jeunathe
5224a5dd99
Added test in slerp to avoid -1 quat members
12 년 전
jeunathe
cbd842b21a
Added Slerp method to Quat
12 년 전
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
12 년 전
Sam Hocevar
8375f3443d
build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
12 년 전
Sam Hocevar
59ba6e6c87
core: no longer deactivate std::ostream features on Android.
13 년 전
Sam Hocevar
f30105e675
math: implement all Euler conversions for 3×3 matrices.
13 년 전
Sam Hocevar
552dfee5b1
math: implement quaternion creation from true Euler angles (as opposed
to the Tait-Bryan angles we had for now). Also, change quaternion storage
order to wxyz in order to match the constructors.
13 년 전
Sam Hocevar
da6062de06
core: add methods to set the camera's view matrix.
13 년 전
Sam Hocevar
e1d0beae1a
math: support all Tait-Bryan angle combinations in quaternions.
13 년 전
Sam Hocevar
fad3e434cf
math: fix a bug in mat3::fromeuler().
13 년 전
Sam Hocevar
ecda7cd569
math: replace mat3::rotate(quat) with an explicit constructor, and add
more unit tests for the quaternion to 3×3 matrix conversion.
13 년 전
Sam Hocevar
032b32271b
math: fix a bug in the rotation matrix to quaternion conversion, found
with the unit tests.
13 년 전
Sam Hocevar
e91c326f57
math: add methods to convert from a quaternion to Euler angles and from
Euler angles to a rotation matrix. Also fix quat::rotate() which was not
building the correct quaternion.
13 년 전