8 Commit (bc623a4ef1bdf049842d8282883a2eeeb5455e50)

Autore SHA1 Messaggio Data
  Sam Hocevar f72381c28a audio: add Sampler::LoopSample(). 12 anni fa
  Sam Hocevar 578ec1d413 audio: add a simple Stop() method to samples. 12 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 anni fa
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anni fa
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 anni fa
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 anni fa
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anni fa
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 anni fa
  Sam Hocevar 83a82034ae Start creating the World class. 14 anni fa
  Sam Hocevar 324013d8dc Implement scrolling in the GTK window using the scrollbars. 14 anni fa
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 14 anni fa
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 anni fa
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 anni fa
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 anni fa
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 14 anni fa
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 anni fa
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 anni fa
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 anni fa
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 anni fa