8 Commits (bc623a4ef1bdf049842d8282883a2eeeb5455e50)

Auteur SHA1 Bericht Datum
  Sam Hocevar f72381c28a audio: add Sampler::LoopSample(). 12 jaren geleden
  Sam Hocevar 578ec1d413 audio: add a simple Stop() method to samples. 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 jaren geleden
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 jaren geleden
  Sam Hocevar 83a82034ae Start creating the World class. 14 jaren geleden
  Sam Hocevar 324013d8dc Implement scrolling in the GTK window using the scrollbars. 14 jaren geleden
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 14 jaren geleden
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 jaren geleden
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 14 jaren geleden
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 jaren geleden
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 jaren geleden
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 jaren geleden
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 jaren geleden