35 Commits (c4df7f7f91645d9f3c72bdf19425e036d129e73c)

Author SHA1 Message Date
  Sam Hocevar 00d7d2a774 Fix a crash on exit caused by shader deletion. 6 years ago
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 6 years ago
  Sam Hocevar 4a4fb5f91c Fix all visible compilation warnings in Visual Studio. 6 years ago
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 7 years ago
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 7 years ago
  Lolbot af53a69eb7 fixed 9 files out of 506: 8 years ago
  touky 527e27c880 - ImGUI is now operational again 8 years ago
  touky 3b255d4137 first test for lolimgui 8 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 years ago
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 years ago
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 years ago
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 9 years ago
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 9 years ago
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 9 years ago
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 years ago
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 years ago
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 years ago
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 years ago
  Benjamin ‘Touky’ Huet 796232d22b Added various stuff 10 years ago
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 years ago
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 years ago
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 10 years ago
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 10 years ago
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 years ago
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 11 years ago
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 11 years ago
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 12 years ago