Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
8 years ago
Sam Hocevar
5fb319b10c
imgui: update submodule to a cleaner branch.
8 years ago
Sam Hocevar
7d2cd5c8a3
build: fix imgui example on Linux
8 years ago
Guillaume Bittoun
3525d1f317
Crash fix: first call to TickGame must not occur before TickDraw. referencing #3
8 years ago
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
8 years ago
touky
3b255d4137
first test for lolimgui
8 years ago
touky
ce13252b69
Shader version compatibility fix
Shader replacement code for older shader version is now fixed
8 years ago
touky
9174a1e43d
startup fixes
8 years ago
Sam Hocevar
aaa39bd782
build: fix Windows build and LolFx generation
8 years ago
Sam Hocevar
7619caef3e
audio: minimal streaming API
This will allow us to generate sounds on the fly on several dedicated
channels. Until now we could only play fully loaded samples.
8 years ago
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
8 years ago
Sam Hocevar
10f244192c
math: allow to create real numbers from long doubles
8 years ago
Sam Hocevar
96d725fd71
lua: replace lol::LuaState with the original lua_State
We have no hope of extending lua_State to add more data to it, because
that object may be created by Lua itself, for instance within a coroutine,
and it has no knowledge of our version of the object.
8 years ago
Sam Hocevar
89a8add7bf
audio: reorganise files
8 years ago
Sam Hocevar
610d2a97ac
lua: remove LuaLoader::Find() helper
This has proved unreliable because coroutines create whole new environments,
so one of the only ways to store user data and access it even from coroutines
is to use lua_setglobal().
8 years ago
Sam Hocevar
9b6e2995fb
sys: minor tweaks to the Timer class
8 years ago
Guillaume Bittoun
28031dac1e
Getting rid of TimerData class
8 years ago
Guillaume Bittoun
15d3a82b5c
Adding test for timer
8 years ago
Guillaume Bittoun
ebce27315e
Moving entire timer code in timer.h
8 years ago
Guillaume Bittoun
40462127d4
Refactor Timer class with std::chrono
8 years ago
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
8 years ago
Sam Hocevar
25ad63d33d
scene: add Scene::pre_render and post_render
This allows actors to perform draw commands in TickDraw(), even
if it’s not exactly what we want in the future.
8 years ago
Sam Hocevar
78fdedf06f
base: add operator for char + String
8 years ago
Sam Hocevar
96fc303163
getopt: Windows build fix
8 years ago
Sam Hocevar
75a8caa6ad
Update PEGTL submodule to a custom branch of ours.
8 years ago
Sam Hocevar
f69c3352ea
build: clean up “make dist” rules.
8 years ago
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8 years ago
Sam Hocevar
afada09f64
getopt: minor improvements.
8 years ago
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
8 years ago
Sam Hocevar
afc48d2927
scene: add render buffers and a temporary postprocess
8 years ago
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
8 years ago
Sam Hocevar
244a1cbe97
sys: always try to open files directly on the filesystem
8 years ago
Sam Hocevar
e8cb6606ac
build: add .gitignore files to some 3rd party libraries
8 years ago
Sam Hocevar
a463b80356
git: bring some submodules up to date
8 years ago
Sam Hocevar
25537c610e
build: fix Visual Studio projects
8 years ago
Sam Hocevar
92bc63ea95
build: minor file renaming
8 years ago
Sam Hocevar
9c90721bda
build: make mingw-std-threads a submodule
8 years ago
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
8 years ago
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8 years ago
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8 years ago
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
8 years ago
Sam Hocevar
fe279ea38b
build: various autotools improvements and fixes
8 years ago
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
8 years ago
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8 years ago
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 years ago
Lolbot
3d8c1315be
fixed 368 files out of 4599:
- removed 0 CR characters
- removed 1 trailing whitespaces
- replaced 1 tabs with spaces
- fixed 367 svn:eol-style properties
8 years ago
Sam Hocevar
70799848f7
scene: make the postprocess a nop for now and clean up some shaders.
8 years ago
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
8 years ago
Sam Hocevar
2c6a0d1029
bullet: update vcxproj.
8 years ago
Sam Hocevar
4e6e359d2f
bullet: fix warnings here and there.
8 years ago