12 Commits (c9f75a6c3fc1d394783957246db6db2d61408a3a)

Autor SHA1 Nachricht Datum
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. vor 6 Jahren
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. vor 7 Jahren
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks vor 10 Jahren
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: vor 10 Jahren
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick vor 10 Jahren
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. vor 11 Jahren
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. vor 11 Jahren
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current vor 11 Jahren
  Benjamin ‘Touky’ Huet 066f131852 Light : Added Type SfEnum. vor 12 Jahren
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. vor 12 Jahren
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). vor 12 Jahren
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. vor 13 Jahren